This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the ‘process of elimination’ and ‘...
Knowing that education is a part of important element in economic growth, this research was focused ...
Vocabulary plays a great role in language learning as learners would face difficulties in language l...
The advances in technologies offer an effective platform for educational activities. For example, ga...
This study focused on the potential for building 25 high-school students’ word knowledge by using a ...
The purpose of this study was to explore whether students’ vocabulary learning can be improved via m...
Mobile devices are gaining momentum and popularity in the daily lives of todayâ??s youth. These de...
The aim of this research is to know a significant effect on students’ vocabulary mastery by using mo...
This paper is based on a research on students' vocabulary mastery at the first grade students of Jun...
[[abstract]]This study aims to establish the relationship between university students’ motivation an...
Mobile learning (or m-learning) is the ability to learn anywhere and at any time using a portable el...
Mobile learning (or m-learning) is the ability to learn anywhere and at any time using a portable el...
This study described about developing vocabulary game for young learners by using android platform: ...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
Supporting vocabulary growth of high school students: An analysis of the potential of a mobile learn...
Knowing that education is a part of important element in economic growth, this research was focused ...
Knowing that education is a part of important element in economic growth, this research was focused ...
Vocabulary plays a great role in language learning as learners would face difficulties in language l...
The advances in technologies offer an effective platform for educational activities. For example, ga...
This study focused on the potential for building 25 high-school students’ word knowledge by using a ...
The purpose of this study was to explore whether students’ vocabulary learning can be improved via m...
Mobile devices are gaining momentum and popularity in the daily lives of todayâ??s youth. These de...
The aim of this research is to know a significant effect on students’ vocabulary mastery by using mo...
This paper is based on a research on students' vocabulary mastery at the first grade students of Jun...
[[abstract]]This study aims to establish the relationship between university students’ motivation an...
Mobile learning (or m-learning) is the ability to learn anywhere and at any time using a portable el...
Mobile learning (or m-learning) is the ability to learn anywhere and at any time using a portable el...
This study described about developing vocabulary game for young learners by using android platform: ...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
Supporting vocabulary growth of high school students: An analysis of the potential of a mobile learn...
Knowing that education is a part of important element in economic growth, this research was focused ...
Knowing that education is a part of important element in economic growth, this research was focused ...
Vocabulary plays a great role in language learning as learners would face difficulties in language l...
The advances in technologies offer an effective platform for educational activities. For example, ga...