We study social welfare of learning outcomes in mechanisms with admission. In our repeated game there are n bidders and m mechanisms, and in each round each mechanism is available for each bidder only with a certain probability. Our scenario is an elementary case of simple mechanism design with incomplete information, where availabilities are bidder types. It captures natural applications in online markets with limited supply and can be used to model access of unreliable channels in wireless networks. If mechanisms satisfy a smoothness guarantee, existing results show that learning outcomes recover a significant fraction of the optimal social welfare. These approaches, however, have serious drawbacks in terms of plausibility and computation...
Algorithmic game theory attempts to mathematically capture behavior in strategic situations, in whic...
AbstractWe introduce efficient learning equilibrium (ELE), a normative approach to learning in non-c...
We prove a folk theorem for games in which mechanism designers compete in mechanisms and in which th...
Many algorithms that are originally designed without explicitly considering incentive properties are...
The algorithmic requirements for dominant strategy incentive compatibility, or truthfulness, are wel...
We introduce draft auctions, which is a sequential auction format where at each iteration players bi...
Efficient allocation of network resources is a highly desirable goal, with applications of interest ...
Abstract. We study simple item bidding mechanisms for the combina-torial public project problem and ...
We address the problem of mechanism design for two-stage repeated stochastic games -- a novel settin...
Abstract—This paper explains when and how communication and computational lower bounds for algorithm...
The existence of a unique equilibrium is the classic tool for ensuring predictiveness of game theory...
Many algorithms, that are originally designed without explicitly considering incentive properties, a...
Abstract. We provide a partial characterization of the set of out-come functions that can be support...
An extensive body of recent work studies the welfare guarantees of simple and prevalent combinatoria...
We study hybrid online-batch matching problems, where agents arrive continuously, but are only matc...
Algorithmic game theory attempts to mathematically capture behavior in strategic situations, in whic...
AbstractWe introduce efficient learning equilibrium (ELE), a normative approach to learning in non-c...
We prove a folk theorem for games in which mechanism designers compete in mechanisms and in which th...
Many algorithms that are originally designed without explicitly considering incentive properties are...
The algorithmic requirements for dominant strategy incentive compatibility, or truthfulness, are wel...
We introduce draft auctions, which is a sequential auction format where at each iteration players bi...
Efficient allocation of network resources is a highly desirable goal, with applications of interest ...
Abstract. We study simple item bidding mechanisms for the combina-torial public project problem and ...
We address the problem of mechanism design for two-stage repeated stochastic games -- a novel settin...
Abstract—This paper explains when and how communication and computational lower bounds for algorithm...
The existence of a unique equilibrium is the classic tool for ensuring predictiveness of game theory...
Many algorithms, that are originally designed without explicitly considering incentive properties, a...
Abstract. We provide a partial characterization of the set of out-come functions that can be support...
An extensive body of recent work studies the welfare guarantees of simple and prevalent combinatoria...
We study hybrid online-batch matching problems, where agents arrive continuously, but are only matc...
Algorithmic game theory attempts to mathematically capture behavior in strategic situations, in whic...
AbstractWe introduce efficient learning equilibrium (ELE), a normative approach to learning in non-c...
We prove a folk theorem for games in which mechanism designers compete in mechanisms and in which th...