The rapid development of information technology affects numerous aspects of human life, including education. An example of an IT application in education is game-based learning. Game-based learning has been implemented in various fields or subjects on various platforms. This is due to the potential of game-based learning to enhance student engagement in the learning process. However, the effectiveness of this method needs to be further studied. This systematic review of the literature aimed to explore the mechanics of games that are applied in current research on game-based learning, accompanied by the trend of technological use in research papers published in this domain. This study covered 30 journal and conference proceedings papers publ...
Retrieved July 2 2012 from http://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.earlisig/Documents/Pr...
The experiential learning process is a relevant method used to enhance understanding of the field an...
In recent years, research interest in games in education has experienced continuous growth. However,...
The rapid development of information technology affects numerous aspects of human life, including ed...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
In this paper we will give a literature review related to game-based education, in the first place a...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
The paper examines literature on the subject of instructional design and game based learning with th...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The influence of technology on education is significant and growing. In particular, most students in...
Game-based learning is increasingly becoming popular in classrooms as an instructional tool. Conside...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Retrieved July 2 2012 from http://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.earlisig/Documents/Pr...
The experiential learning process is a relevant method used to enhance understanding of the field an...
In recent years, research interest in games in education has experienced continuous growth. However,...
The rapid development of information technology affects numerous aspects of human life, including ed...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
In this paper we will give a literature review related to game-based education, in the first place a...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
The paper examines literature on the subject of instructional design and game based learning with th...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The influence of technology on education is significant and growing. In particular, most students in...
Game-based learning is increasingly becoming popular in classrooms as an instructional tool. Conside...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Retrieved July 2 2012 from http://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.earlisig/Documents/Pr...
The experiential learning process is a relevant method used to enhance understanding of the field an...
In recent years, research interest in games in education has experienced continuous growth. However,...