Background and objectives: Lab studies show that the emotionality and vividness of aversive memories decrease as a result of engaging in a working memory task during the recall of that memory. Translation of the dual tasking working mechanism to a VR program would allow for future VR-EMDR clinical and dissemination trials. The current study took the first step towards that goal by assessing the non-inferiority of a Virtual Reality (VR) eye movement task compared to computerized eye movements in amelioration of aversive autobiographical memory in a student sample. Methods: In a cross-over design, university students (N = 195) recalled three aversive autobiographical memories and received VR Eye Movements (VR EM), Computerized Eye Movements (...
Background: The trauma film paradigm (TFP) is a well-established method to study the effects of anal...
The progress of technology has increased research on neuropsychological emotion and attention with v...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Background and objectives: Lab studies show that the emotionality and vividness of aversive memories...
Background and objectives In Eye Movement and Desensitization and Reprocessing (EMDR) therapy, a dua...
BACKGROUND AND OBJECTIVES: Several treatments are effective in reducing symptoms of post-traumatic s...
BACKGROUND AND OBJECTIVES: Several treatments are effective in reducing symptoms of post-traumatic s...
Background: Virtual Reality (VR) based methods for stroke rehabilitation have mainly focused on moto...
Our memories and past experiences contribute to guiding our perception and action of future affectiv...
Background: Eyemovement desensitization and reprocessing (EMDR) is an effective treatment for posttr...
Background: Eyemovement desensitization and reprocessing (EMDR) is an effective treatment for posttr...
Background: In eye movement desensitization and reprocessing (EMDR) patients make eye movements (EM)...
Background: In eye movement desensitization and reprocessing (EMDR), patients make eye movements (EM...
Background: The trauma film paradigm (TFP) is a well-established method to study the effects of anal...
The ultimate aim of psychological research is to disentangle everyday human functioning. Achieving t...
Background: The trauma film paradigm (TFP) is a well-established method to study the effects of anal...
The progress of technology has increased research on neuropsychological emotion and attention with v...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Background and objectives: Lab studies show that the emotionality and vividness of aversive memories...
Background and objectives In Eye Movement and Desensitization and Reprocessing (EMDR) therapy, a dua...
BACKGROUND AND OBJECTIVES: Several treatments are effective in reducing symptoms of post-traumatic s...
BACKGROUND AND OBJECTIVES: Several treatments are effective in reducing symptoms of post-traumatic s...
Background: Virtual Reality (VR) based methods for stroke rehabilitation have mainly focused on moto...
Our memories and past experiences contribute to guiding our perception and action of future affectiv...
Background: Eyemovement desensitization and reprocessing (EMDR) is an effective treatment for posttr...
Background: Eyemovement desensitization and reprocessing (EMDR) is an effective treatment for posttr...
Background: In eye movement desensitization and reprocessing (EMDR) patients make eye movements (EM)...
Background: In eye movement desensitization and reprocessing (EMDR), patients make eye movements (EM...
Background: The trauma film paradigm (TFP) is a well-established method to study the effects of anal...
The ultimate aim of psychological research is to disentangle everyday human functioning. Achieving t...
Background: The trauma film paradigm (TFP) is a well-established method to study the effects of anal...
The progress of technology has increased research on neuropsychological emotion and attention with v...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...