Technology development in education has become essential for optimally, efficiently, and effectively achieving educational goals in 21st-century skills. The utilization of technology in education is relevant to the development of Society 5.0 and can be seen in the academic growth of global challenges. One of the solutions for implementing technology in education is the application of technology-based learning media, which can be developed using technological advancements, including 360-degree video-based virtual reality (V.R.). The results of this study explored that virtual reality can improve students' interactive and immersive learning experience as if they can feel the sensation of being in the environment depicted in the displayed vide...
The use of technology is so diversified and adaptable to various kinds of field including mastering ...
Virtual Reality (VR) is a technology that has been widely adopted in supporting learning and educati...
AbstractThe research objectives are: (1) analyzing the validity of virtual reality-based learning me...
This study investigated the impact of immersive virtual reality (VR) content, using 360-degree video...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
Abstract Educators use various methods to explain the material so that learning objectives can be a...
The use of mainstream media is no longer attractive to students. They enjoy more and are more enthus...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Abstract Due to its immersive and interactive nature, 360-degree video is becoming ever more popular...
The use of technology is so diversified and adaptable to various kinds of field including mastering ...
The use of technology is so diversified and adaptable to various kinds of field including mastering ...
Virtual Reality (VR) is a technology that has been widely adopted in supporting learning and educati...
AbstractThe research objectives are: (1) analyzing the validity of virtual reality-based learning me...
This study investigated the impact of immersive virtual reality (VR) content, using 360-degree video...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
Abstract Educators use various methods to explain the material so that learning objectives can be a...
The use of mainstream media is no longer attractive to students. They enjoy more and are more enthus...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However...
Abstract Due to its immersive and interactive nature, 360-degree video is becoming ever more popular...
The use of technology is so diversified and adaptable to various kinds of field including mastering ...
The use of technology is so diversified and adaptable to various kinds of field including mastering ...
Virtual Reality (VR) is a technology that has been widely adopted in supporting learning and educati...
AbstractThe research objectives are: (1) analyzing the validity of virtual reality-based learning me...