The present study aimed to explore the effects of odours, presented together with a virtual reality (V.R.) environment, on memory and numerous aspects of perception in the context of congruency vs incongruency. We examined both effects of intended manipulation of congruency (determined by a group of olfactory experts) and the manipulation check (individual perception of congruency) between V.R. environment and olfactory conditions. 100 participants watched 5 different pleasant vs unpleasant three-dimensional 360° videos, and were randomly attributed to one of 5 groups, each exposed to a specific pleasant or unpleasant odour condition. Following the presentation of each of the 5 V.R. environments, the participants responded to 9 questions as...
Human experiences in the physical world are inherently multi-modal, in that we rely on all our sense...
We live in a multisensory world. Our experiences are constructed by the stimulation of all our sense...
Accurate simulation of all the senses in virtual environments is a computationally expensive task. V...
The present study aimed to explore the effects of odours, presented together with a virtual reality ...
The present study aimed to investigate whether the perception of still scenes in a virtual environme...
The present aim was to investigate the effects of odor congruency and dynamism on recall of objects ...
Smell can increase the sense of presence, reality, and realism when exposed in a virtual environment...
Extending traditional research methods for studying the effects of odor on behavior, this study appl...
International audienceMost everyday experiences are multisensory, and all senses can trigger the con...
Most everyday experiences are multisensory, and all senses can trigger the conscious re-experience o...
Odours are important to many species but their effect on human perception in the context of concurre...
Although immersive virtual environments can influence food-related thoughts, emotions and behavior, ...
Visually induced motion sickness (VIMS) is a common side effect in virtual environments and simulato...
Abstract: Visually induced motion sickness (VIMS) is a common side effect in virtual environments...
The smellscape is the olfactory environment as perceived and understood, consisting of odours and sc...
Human experiences in the physical world are inherently multi-modal, in that we rely on all our sense...
We live in a multisensory world. Our experiences are constructed by the stimulation of all our sense...
Accurate simulation of all the senses in virtual environments is a computationally expensive task. V...
The present study aimed to explore the effects of odours, presented together with a virtual reality ...
The present study aimed to investigate whether the perception of still scenes in a virtual environme...
The present aim was to investigate the effects of odor congruency and dynamism on recall of objects ...
Smell can increase the sense of presence, reality, and realism when exposed in a virtual environment...
Extending traditional research methods for studying the effects of odor on behavior, this study appl...
International audienceMost everyday experiences are multisensory, and all senses can trigger the con...
Most everyday experiences are multisensory, and all senses can trigger the conscious re-experience o...
Odours are important to many species but their effect on human perception in the context of concurre...
Although immersive virtual environments can influence food-related thoughts, emotions and behavior, ...
Visually induced motion sickness (VIMS) is a common side effect in virtual environments and simulato...
Abstract: Visually induced motion sickness (VIMS) is a common side effect in virtual environments...
The smellscape is the olfactory environment as perceived and understood, consisting of odours and sc...
Human experiences in the physical world are inherently multi-modal, in that we rely on all our sense...
We live in a multisensory world. Our experiences are constructed by the stimulation of all our sense...
Accurate simulation of all the senses in virtual environments is a computationally expensive task. V...