The growing field of historical game studies (which studies the intersection of history and video games) has often described video games with historical settings as virtual museums, based on their potential to allow players to move through a historical game space and/or interact with historical artefacts. The present article investigates how these insights may be applied to mythological video games (i.e. those that represent and simulate a storyworld known from or inspired by mythological traditions). Specifically, this article argues (1) that through the collection, combination, and presentation of different myths, mythological video games often exhibit characteristics similar to ancient and modern mythography, (2) that on the basis of the...
Narrative has been a means by which to pass culture down through the generations, to help people und...
While we often see games as less serious or at least less transcendental than religion there is reas...
Today, high school and college students are likely to be exposed to famous architecture through vide...
This dissertation treats the reception, performance, and mediation of myth in video games. Myths are...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
This article is devoted to the identification of the main trends of myth research in video games. We...
Over the last 30 years, tabletop or board games such as Settlers of Catan and Carcassonne have explo...
Videogames are a hugely popular entertainment medium that plays host to hundreds of different ancien...
This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey,...
Digital games have been increasingly recognized in recent years for their existing and potential con...
More and more, people do not experience the past through books, museums, or even television, but thr...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as wel...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
Narrative has been a means by which to pass culture down through the generations, to help people und...
While we often see games as less serious or at least less transcendental than religion there is reas...
Today, high school and college students are likely to be exposed to famous architecture through vide...
This dissertation treats the reception, performance, and mediation of myth in video games. Myths are...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
This article is devoted to the identification of the main trends of myth research in video games. We...
Over the last 30 years, tabletop or board games such as Settlers of Catan and Carcassonne have explo...
Videogames are a hugely popular entertainment medium that plays host to hundreds of different ancien...
This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey,...
Digital games have been increasingly recognized in recent years for their existing and potential con...
More and more, people do not experience the past through books, museums, or even television, but thr...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as wel...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
Narrative has been a means by which to pass culture down through the generations, to help people und...
While we often see games as less serious or at least less transcendental than religion there is reas...
Today, high school and college students are likely to be exposed to famous architecture through vide...