This descriptive review provides a synthesis of existing literature about the use of extended reality (XR) including virtual (VR) and augmented reality (AR) technology solutions for competence assurance, training and orientation regarding digital skills and medical device training. From the literature, only few original studies were recognized with a study question or aim to assess medical device training as the target of virtual training modalities. XR methods could provide potential useful solutions to improve medical device competence. Based on the literature, it was evident that further studies are required to research the possibilities of XR technologies to improve medical device training.Peer reviewe
Objective: Medical education continually adapts and evolves as evidence-based practice expands our k...
Learning in the medical domain is to a large extent workplace learning and involves mastery of compl...
The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. ...
This descriptive review provides a synthesis of existing literature about the use of extended realit...
This article describes the results of three different study settings where the use of QR codes and X...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...
The aim of this integrative review was to analyse the usage of different virtual reality (VR) techno...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
This systematic review has been developed against a background of rapid developments in augmented re...
Computer-based applications are increasingly used to support the training of medical professionals. ...
This article presents a study of the advantages of virtual technologies in health education, as well...
Extended reality (XR), here jointly referring to virtual, augmented, and mixed (VR, AR, MR) reality,...
In recent years, the advancement of eXtended Reality (XR) technologies including Virtual and Augment...
Virtual reality (VR) and augmented reality (AR) are two contemporary simulation models that are curr...
Objective: Medical education continually adapts and evolves as evidence-based practice expands our k...
Learning in the medical domain is to a large extent workplace learning and involves mastery of compl...
The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. ...
This descriptive review provides a synthesis of existing literature about the use of extended realit...
This article describes the results of three different study settings where the use of QR codes and X...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...
The aim of this integrative review was to analyse the usage of different virtual reality (VR) techno...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
This systematic review has been developed against a background of rapid developments in augmented re...
Computer-based applications are increasingly used to support the training of medical professionals. ...
This article presents a study of the advantages of virtual technologies in health education, as well...
Extended reality (XR), here jointly referring to virtual, augmented, and mixed (VR, AR, MR) reality,...
In recent years, the advancement of eXtended Reality (XR) technologies including Virtual and Augment...
Virtual reality (VR) and augmented reality (AR) are two contemporary simulation models that are curr...
Objective: Medical education continually adapts and evolves as evidence-based practice expands our k...
Learning in the medical domain is to a large extent workplace learning and involves mastery of compl...
The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. ...