In this work, we examine the value that immersive technologies can bring to retailing through the retail practices they facilitate. To that end, a literature review is conducted resulting in the documentation of 28 augmented reality (AR) and virtual reality (VR) applications from 38 publications. After analyzing the applications’ functionality and use in retail, the following AR/VR-enabled retail practices emerged: branding and marketing; sales channel; after-sale customer service; virtual try-on; customer-as-designer; virtual training; and workflow management. A principal observation from the analysis is that current AR/VR applications are used mainly for customer-related innovation, with “branding and marketing” being a dominant practice....
Augmented and Virtual Reality are both relatively new technologies, even more new to the apparel ind...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Stimulating customers to come to a store and dilating the purchasing experience into environments of...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Purpose: The purpose of this paper is to review augmented reality (AR) within retailing by identifyi...
Purpose: The purpose of this paper is to review augmented reality (AR) within retailing by identifyi...
This paper exposes the contingent implications of Augmented Reality (AR) on customer experiences in ...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Novel digital technologies are affording ways to superimpose perceptual information (be it auditory,...
Augmented and Virtual Reality are both relatively new technologies, even more new to the apparel ind...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Stimulating customers to come to a store and dilating the purchasing experience into environments of...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Drawing upon previous research into immersive environments and technology-enhanced stores, this expl...
Purpose: The purpose of this paper is to review augmented reality (AR) within retailing by identifyi...
Purpose: The purpose of this paper is to review augmented reality (AR) within retailing by identifyi...
This paper exposes the contingent implications of Augmented Reality (AR) on customer experiences in ...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Novel digital technologies are affording ways to superimpose perceptual information (be it auditory,...
Augmented and Virtual Reality are both relatively new technologies, even more new to the apparel ind...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Stimulating customers to come to a store and dilating the purchasing experience into environments of...