In conducting this research, it aims to develop problem-based learning monopoly thematic learning media in class V SD that are valid, practical, and effective. Researchers use the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). So that the results of the validity research obtained with an average score of 94% of media experts in the "very valid" category, an average score of 90% of linguists in the "very valid" category, and a material expert criterion score of 80% with "very valid" criteria. and one two one with an average score of 94% with the criteria of "very valid". The results of product practicality research conducted on the teacher questionnaire were 97% in the "very practical" category and i...
The application of Curriculum 2013 learning in schools in Indonesia has various obstacles such as th...
Tujuan dari penelitian ini untuk mengetahui efektivitas atau pengaruh penggunaan media monopoli tema...
This research was aims to developed, feasibility and compare differences in learning out-comes befor...
In conducting this research, it aims to develop problem-based learning monopoly thematic learning me...
Learning activities in schools still lack teachers in using learning media, students still like to p...
This research is entitled Development of Monopoly Media in Learning the Theme of Objects Around Me. ...
This research is entitled Development of Monopoly Media in Learning the Theme of Objects Around Me. ...
Abstrak Di kelas X pemasaran SMK Ketintang Surabaya, media pembelajaran yang digunakan oleh guru pad...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis permainan monopoli dan meng...
Tujuan dari penelitian ini untuk mengetahui efektivitas atau pengaruh penggunaan media monopoli tema...
This research is motivated by the lack of interesting and fun learning media in carrying out the lea...
The world of education requires tools in learning, especially learning media. Learning media is not ...
Penelitian ini bertujuan untuk mengetahui Pengaruh media permainan monopoli terdahap peserta didik d...
Penelitian ini bertujuan untuk mengetahui Pengaruh media permainan monopoli terdahap peserta didik d...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran permainan monopoli digital berbasis ...
The application of Curriculum 2013 learning in schools in Indonesia has various obstacles such as th...
Tujuan dari penelitian ini untuk mengetahui efektivitas atau pengaruh penggunaan media monopoli tema...
This research was aims to developed, feasibility and compare differences in learning out-comes befor...
In conducting this research, it aims to develop problem-based learning monopoly thematic learning me...
Learning activities in schools still lack teachers in using learning media, students still like to p...
This research is entitled Development of Monopoly Media in Learning the Theme of Objects Around Me. ...
This research is entitled Development of Monopoly Media in Learning the Theme of Objects Around Me. ...
Abstrak Di kelas X pemasaran SMK Ketintang Surabaya, media pembelajaran yang digunakan oleh guru pad...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis permainan monopoli dan meng...
Tujuan dari penelitian ini untuk mengetahui efektivitas atau pengaruh penggunaan media monopoli tema...
This research is motivated by the lack of interesting and fun learning media in carrying out the lea...
The world of education requires tools in learning, especially learning media. Learning media is not ...
Penelitian ini bertujuan untuk mengetahui Pengaruh media permainan monopoli terdahap peserta didik d...
Penelitian ini bertujuan untuk mengetahui Pengaruh media permainan monopoli terdahap peserta didik d...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran permainan monopoli digital berbasis ...
The application of Curriculum 2013 learning in schools in Indonesia has various obstacles such as th...
Tujuan dari penelitian ini untuk mengetahui efektivitas atau pengaruh penggunaan media monopoli tema...
This research was aims to developed, feasibility and compare differences in learning out-comes befor...