The objective of this research was to apply gamification in the strengthening of the development of mathematical logical thinking in children of initial level 2 group of 4 to 5 years of the San Francisco de Peleusí de Azogues school, with the purpose that the children acquire and develop the necessary skills to function efficiently in any field. The methodology used was of the quasi-experimental type of cross-sectional cohort with a qualitative methodological approach through an observation sheet. A comparison of means was used, where the results reflect that the use of gamification designed on platforms such as Kahoot, Educaplay and Genially generated a positive impact and therefore the change was significant to strengthen mathematical thi...
The term gamification is an Anglicism and its root comes from the word game. Gamification in the tea...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
El trabajo que se presenta a continuación recoge el marco teórico sobre el que se sustenta la gamifi...
The objective of this research was to apply gamification in the strengthening of the development of ...
Gamification as an educational tool that guarantees a greater attractiveness in the learning process...
The development of mathematical logical thinking is a process that begins at an early age, the same ...
Project based on 2 to 3 years old children, put into practice and based on the mathematic child thou...
Despite the best efforts of educators, traditional teaching methods often fail to capture the intere...
Making education a playful activity that motivates the student to build their own learning is a chal...
Playing is an essential activity for the physical, psychological, social and cognitive development o...
The main objective of this work is to analyze the development of cognitive thinking skills through t...
Introduction. Due to the global pandemic situation that is going through, it is considered to apply ...
The study proposes to investigate gamified tools that can be used by teachers in their classes and t...
Mathematical logic is a useful tool for the performance of the human being in all areas of its field...
This scientific work presents a synthesis of the results achieved in the development of the research...
The term gamification is an Anglicism and its root comes from the word game. Gamification in the tea...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
El trabajo que se presenta a continuación recoge el marco teórico sobre el que se sustenta la gamifi...
The objective of this research was to apply gamification in the strengthening of the development of ...
Gamification as an educational tool that guarantees a greater attractiveness in the learning process...
The development of mathematical logical thinking is a process that begins at an early age, the same ...
Project based on 2 to 3 years old children, put into practice and based on the mathematic child thou...
Despite the best efforts of educators, traditional teaching methods often fail to capture the intere...
Making education a playful activity that motivates the student to build their own learning is a chal...
Playing is an essential activity for the physical, psychological, social and cognitive development o...
The main objective of this work is to analyze the development of cognitive thinking skills through t...
Introduction. Due to the global pandemic situation that is going through, it is considered to apply ...
The study proposes to investigate gamified tools that can be used by teachers in their classes and t...
Mathematical logic is a useful tool for the performance of the human being in all areas of its field...
This scientific work presents a synthesis of the results achieved in the development of the research...
The term gamification is an Anglicism and its root comes from the word game. Gamification in the tea...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
El trabajo que se presenta a continuación recoge el marco teórico sobre el que se sustenta la gamifi...