In the present investigation, the virtual environment Genially was used as an alternative to Gamification to strengthen reading comprehension in students in the fifth year of basic education of the "Amalia Urigüen" Fiscomisional school in Deleg city of the Cañar province. For the development of the work, we began with the elaboration of a reading whose content was related to the environment in which they reside and an evaluative questionnaire according to the Likert scale, formed by with five quantitative variables. This helped to know the skills and abilities that each student has to decode their content, which is the basis for obtaining the information baseline. After, playful methodologies, known as gamification, were implemented making ...
[EN] This communication presents an educational experience with pre-universitary students consisting...
The society of knowledge and technology have brought new scenarios, for this reason teachers need to...
En els darrers anys s'ha introduït la gamificació a les aules, entesa com a ús de tècniques, element...
In the present investigation, the virtual environment Genially was used as an alternative to Gamific...
Introduction. Technological advances have strengthened the dissemination of scientific knowledge ref...
Introduction: considering that advances in technology improve people's standard of living by boostin...
This article presents the results of a study that addresses some factors that favor innovation and g...
Introduction: The incidence of Information and Communication Technologies (ICT) on the knowledge soc...
Difficulties in reading comprehension and the mediation of new technologies in learning processes ar...
Introduction. Clearly, in a country with poor reading habits, the use of literary circles is an exce...
This research is based on the identification of web 3.0 resources in the classroom application throu...
Gamification is shown as an alternative for traditional classroom strategies and is increasingly use...
[EN]Educational innovation is a field in which its processes has been greatly enriched by the use o...
119 p. Recurso ElectrónicoEl presente trabajo de investigación, aborda la comprensión lectora desde ...
Based on a case study, the tendency of Public Relations students towards the improvement of skills a...
[EN] This communication presents an educational experience with pre-universitary students consisting...
The society of knowledge and technology have brought new scenarios, for this reason teachers need to...
En els darrers anys s'ha introduït la gamificació a les aules, entesa com a ús de tècniques, element...
In the present investigation, the virtual environment Genially was used as an alternative to Gamific...
Introduction. Technological advances have strengthened the dissemination of scientific knowledge ref...
Introduction: considering that advances in technology improve people's standard of living by boostin...
This article presents the results of a study that addresses some factors that favor innovation and g...
Introduction: The incidence of Information and Communication Technologies (ICT) on the knowledge soc...
Difficulties in reading comprehension and the mediation of new technologies in learning processes ar...
Introduction. Clearly, in a country with poor reading habits, the use of literary circles is an exce...
This research is based on the identification of web 3.0 resources in the classroom application throu...
Gamification is shown as an alternative for traditional classroom strategies and is increasingly use...
[EN]Educational innovation is a field in which its processes has been greatly enriched by the use o...
119 p. Recurso ElectrónicoEl presente trabajo de investigación, aborda la comprensión lectora desde ...
Based on a case study, the tendency of Public Relations students towards the improvement of skills a...
[EN] This communication presents an educational experience with pre-universitary students consisting...
The society of knowledge and technology have brought new scenarios, for this reason teachers need to...
En els darrers anys s'ha introduït la gamificació a les aules, entesa com a ús de tècniques, element...