Introduction: Studies into food-related behaviors and emotions are increasingly being explored with Virtual Reality (VR). Applications of VR technologies for food science include eating disorder therapies, eating behavior studies and sensory analyzes. These applications involve 3D food stimuli intended to elicit cravings, stress, and/or emotions. However, the visual quality (i.e., the realism) of used food stimuli is heterogeneous, and this factor’s influence on the results has never been isolated and evaluated. In this context, this work aims to study how the visual quality of food stimuli, exposed in a virtual reality environment, influences the resulting desire to eat.Methods: 28 subjects without eating disorders were included in this pr...
The aim of this study was to establish whether virtual reality (VR) exposure to food cues is able to...
Abstract Background: The development of virtual reality (VR) technology has the potential to provid...
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of t...
Introduction: Studies into food-related behaviors and emotions are increasingly being explored with ...
International audienceIntroduction: Studies into food-related behaviors and emotions are increasingl...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Virtual Reality (VR) is considered a promising tool for measurement of food choices (e.g., virtual s...
Background The development of virtual reality (VR) technology has the potential to provide enormo...
Virtual reality (VR) technology has been successfully used to study the influence of specific and co...
Immersive technologies such as virtual reality and augmented reality have been recently explored in ...
International audienceFood craving is a main pathological issue in Eating Disorders (ED), associated...
This study shows preliminary data on the validity of a new virtual reality-based application for cue...
Immersive virtual reality (VR) videos can replicate complex real-life situations in a systematic, re...
The aim of this study was to establish whether virtual reality (VR) exposure to food cues is able to...
Cue exposure therapy has been reported to be an effective intervention for reducing binge eating beh...
The aim of this study was to establish whether virtual reality (VR) exposure to food cues is able to...
Abstract Background: The development of virtual reality (VR) technology has the potential to provid...
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of t...
Introduction: Studies into food-related behaviors and emotions are increasingly being explored with ...
International audienceIntroduction: Studies into food-related behaviors and emotions are increasingl...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Virtual Reality (VR) is considered a promising tool for measurement of food choices (e.g., virtual s...
Background The development of virtual reality (VR) technology has the potential to provide enormo...
Virtual reality (VR) technology has been successfully used to study the influence of specific and co...
Immersive technologies such as virtual reality and augmented reality have been recently explored in ...
International audienceFood craving is a main pathological issue in Eating Disorders (ED), associated...
This study shows preliminary data on the validity of a new virtual reality-based application for cue...
Immersive virtual reality (VR) videos can replicate complex real-life situations in a systematic, re...
The aim of this study was to establish whether virtual reality (VR) exposure to food cues is able to...
Cue exposure therapy has been reported to be an effective intervention for reducing binge eating beh...
The aim of this study was to establish whether virtual reality (VR) exposure to food cues is able to...
Abstract Background: The development of virtual reality (VR) technology has the potential to provid...
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of t...