This study aims to develop appropriate and effective digital-based smart card learning media for class II students of Al Hidayah Sidomulyo Private Madrasah Ibtidaiyah (MIS). The background of this study is the lack of use of learning media used in learning Indonesian. Teachers only use lecture methods and learning media that are less supportive. Due to the limited knowledge of teachers in making learning media interesting for students. This type of research is research and development RD (Research and Development). The development model used in this study is the ADDIE model, which has five stages, namely: (a) analysis; (b) design; (c) development; (d) implementation; (e) evaluation. Data collection techniques in this study were non-test tec...
AbstractThis research was motivated by the Indonesian learning which contains very little of moral a...
Tujuan penelitian ini adalah untuk mengetahui efektivitas media smart card (kartu pintar) pada pembe...
This research aims to produce quality domino card learning media products. This type of research is ...
learning in grade IV SD Advent Lubuk Pakam low use of thematic learning media, the purpose of this s...
The teaching media used during the science learning process, the subject matter of natural vegetativ...
This study aims to develop learning media based on digital card learning to improve high-order think...
The purpose of this study is to find out the development product of Smart Card media for basketball ...
This research is motivated by the existence of learning media used when learning mathematics in clas...
Abstrak: Indonesia merupakan negara yang termasuk rendah minat untuk membaca. Sehingga perlu adanya ...
This study aims to describe the Implementation of Digital Madrasah Report Card Application in the as...
This study aims to develop a digital module in science learning to improve student learning outcomes...
The problem of learning process that often occur in classroom that the use of conventional learning ...
Abstract: Smart circuits are learning media to be applied in Mathematics learning. This study aims t...
The background of this research is by teachers who are less creative during the learning process whe...
The use of visual media is one of several components that underlie the realization of an effective l...
AbstractThis research was motivated by the Indonesian learning which contains very little of moral a...
Tujuan penelitian ini adalah untuk mengetahui efektivitas media smart card (kartu pintar) pada pembe...
This research aims to produce quality domino card learning media products. This type of research is ...
learning in grade IV SD Advent Lubuk Pakam low use of thematic learning media, the purpose of this s...
The teaching media used during the science learning process, the subject matter of natural vegetativ...
This study aims to develop learning media based on digital card learning to improve high-order think...
The purpose of this study is to find out the development product of Smart Card media for basketball ...
This research is motivated by the existence of learning media used when learning mathematics in clas...
Abstrak: Indonesia merupakan negara yang termasuk rendah minat untuk membaca. Sehingga perlu adanya ...
This study aims to describe the Implementation of Digital Madrasah Report Card Application in the as...
This study aims to develop a digital module in science learning to improve student learning outcomes...
The problem of learning process that often occur in classroom that the use of conventional learning ...
Abstract: Smart circuits are learning media to be applied in Mathematics learning. This study aims t...
The background of this research is by teachers who are less creative during the learning process whe...
The use of visual media is one of several components that underlie the realization of an effective l...
AbstractThis research was motivated by the Indonesian learning which contains very little of moral a...
Tujuan penelitian ini adalah untuk mengetahui efektivitas media smart card (kartu pintar) pada pembe...
This research aims to produce quality domino card learning media products. This type of research is ...