This development research aims to determine the validity, practicality and effectiveness oflearning media puzzle on cell material. This research method uses the R&D method with the development model of Rowntree, namely planning and development, then using the evaluation stages of the Tessmer (1993) model, namely self-evaluation, expert review, one- to-one, and small group evaluation. Data collection techniques using techniques walkthrough and questionnaires. The data analysis techniques used were walkthrough data analysis and questionnaire data analysis. The sample population in this study were students of class X. The data were analyzed using Microsoft Excel and SPSS 22 programs. This can be seen from the results of this study which indica...
Berdasarkan hasil observasi di SDN Sidoarjo khususnya di kelas V, menunjukkan bahwa kegiatan dalam p...
The researcher did an repaired action with using a puzzle media on identify two dimention space subj...
Abstrak Kebaruan penelitian adalah media pembelajaran puzzle berupa software aplikasi yang dapat dig...
This research is to describe the suitability of puzzle media as a learning tool on expository text m...
This study aims to: Produce reading mateirals which is validm, practical and effective, the method u...
Pengembangan media pembelajaran merupakan suatu sarana yang mempunyai fungsi untuk membantu memahamk...
The aim of this research paper is to get to know the influence of the use of puzzle pictures media t...
The research aims to increase literacy learning in the classroom by using puzzle media. The research...
The background of the research is that there has not been developed learning media that attractsstud...
Dalam kegiatan pembelajaran di sekolah, tidak sedikit guru yang mengajar hanya dengan menggunakan me...
AbstractThis study aims to determine whether there is an effect of the application of crossword puzz...
This research aims to evaluate the impact of implementing puzzle learning media in class III Mathema...
Abstrak: Penelitian ini dilatarbelakangi temuan pada observasi yang telah dilakukan peneliti bahwa d...
Abstrak Penerapan media pembelajaran yang kurang inovatif pada pembelajaran menyebabkan rendah...
The purpose of this study is to describe the improvement of student learning outcomes in science lea...
Berdasarkan hasil observasi di SDN Sidoarjo khususnya di kelas V, menunjukkan bahwa kegiatan dalam p...
The researcher did an repaired action with using a puzzle media on identify two dimention space subj...
Abstrak Kebaruan penelitian adalah media pembelajaran puzzle berupa software aplikasi yang dapat dig...
This research is to describe the suitability of puzzle media as a learning tool on expository text m...
This study aims to: Produce reading mateirals which is validm, practical and effective, the method u...
Pengembangan media pembelajaran merupakan suatu sarana yang mempunyai fungsi untuk membantu memahamk...
The aim of this research paper is to get to know the influence of the use of puzzle pictures media t...
The research aims to increase literacy learning in the classroom by using puzzle media. The research...
The background of the research is that there has not been developed learning media that attractsstud...
Dalam kegiatan pembelajaran di sekolah, tidak sedikit guru yang mengajar hanya dengan menggunakan me...
AbstractThis study aims to determine whether there is an effect of the application of crossword puzz...
This research aims to evaluate the impact of implementing puzzle learning media in class III Mathema...
Abstrak: Penelitian ini dilatarbelakangi temuan pada observasi yang telah dilakukan peneliti bahwa d...
Abstrak Penerapan media pembelajaran yang kurang inovatif pada pembelajaran menyebabkan rendah...
The purpose of this study is to describe the improvement of student learning outcomes in science lea...
Berdasarkan hasil observasi di SDN Sidoarjo khususnya di kelas V, menunjukkan bahwa kegiatan dalam p...
The researcher did an repaired action with using a puzzle media on identify two dimention space subj...
Abstrak Kebaruan penelitian adalah media pembelajaran puzzle berupa software aplikasi yang dapat dig...