Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing academic attention as a negative aspect of online gaming. Much of the literature in this area has focused on the personality and identity of the perpetrators, but this has been largely outside of the gaming context. The present study aims to explore the prevalence rates of dark participation in the online gaming community, the reporting function to punish deviant players, and the importance of dual identities (troll and gamer) in the perpetration of deviant in-game behaviors. Our results indicated that nearly all players in our sample had been victims of dark participation or witnessed in-game victimization, suggesting that it is a major proble...
Online computer gaming is becoming an increasingly popular leisure activity as well as a growing con...
Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of devian...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Introduction: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities su...
<p>This study aims to add to the discussion about the applicability of the classical deindividuation...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
People who play online video often experience toxicity, a term used by those who play video games, a...
The purpose of the current study is to investigate the relationship between artificial social enviro...
Online computer gaming is becoming an increasingly popular leisure activity as well as a growing con...
Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of devian...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Introduction: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities su...
<p>This study aims to add to the discussion about the applicability of the classical deindividuation...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
People who play online video often experience toxicity, a term used by those who play video games, a...
The purpose of the current study is to investigate the relationship between artificial social enviro...
Online computer gaming is becoming an increasingly popular leisure activity as well as a growing con...
Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of devian...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...