This proof of concept utilises content creation tools that create diegetic presentation which is not commonly utilised in AR systems. In this study, the virtual overlay that becomes visible through AR displays diegetic content that disrupts the meaning of the poster highlighting the potential for AR as a visual communication medium and the opportunities that AR has, as a medium, for creating narrative.https://arrow.tudublin.ie/cddpos/1019/thumbnail.jp
Augmented reality (AR) as an innovative technology has changed the way people use technology for int...
The article takes a critical aim at one of the most popular uses of Augmented Reality technology – t...
There are two competing narratives for the future of computationally augmented spaces. On the one ha...
Augmented reality alludes in the utilization brand-new presentation innovation, sight and sound inno...
This thesis aims to contribute to the field of interaction design practice by exploring how posters ...
Augmented Reality (AR), a recent technology that involves the overlay of virtual contents on physica...
As augmented reality (AR) quickly evolves with new technological practice, there is a growing need t...
Augmented Reality (AR), the overlay of virtual contents on physical objects and vice versa, poses ne...
This work collects the explorations conducted within the EPFL+ECAL Lab by several designers to inter...
This text describes an art category which draws on the Augmented Reality (AR) Technology, which is c...
In this paper we discuss our work on applying media theory to the creation of narrative augmented re...
This paper examines the ambivalence of “destination”—namely the ambivalence of the user’s interpella...
This practice-led research project examines how the technological and aesthetic components of augmen...
This chapter addresses the theme of digital artworks as innovative forms, looking at how they are co...
This research proposal develops multi-sensory AR technology as a novel method to address the current...
Augmented reality (AR) as an innovative technology has changed the way people use technology for int...
The article takes a critical aim at one of the most popular uses of Augmented Reality technology – t...
There are two competing narratives for the future of computationally augmented spaces. On the one ha...
Augmented reality alludes in the utilization brand-new presentation innovation, sight and sound inno...
This thesis aims to contribute to the field of interaction design practice by exploring how posters ...
Augmented Reality (AR), a recent technology that involves the overlay of virtual contents on physica...
As augmented reality (AR) quickly evolves with new technological practice, there is a growing need t...
Augmented Reality (AR), the overlay of virtual contents on physical objects and vice versa, poses ne...
This work collects the explorations conducted within the EPFL+ECAL Lab by several designers to inter...
This text describes an art category which draws on the Augmented Reality (AR) Technology, which is c...
In this paper we discuss our work on applying media theory to the creation of narrative augmented re...
This paper examines the ambivalence of “destination”—namely the ambivalence of the user’s interpella...
This practice-led research project examines how the technological and aesthetic components of augmen...
This chapter addresses the theme of digital artworks as innovative forms, looking at how they are co...
This research proposal develops multi-sensory AR technology as a novel method to address the current...
Augmented reality (AR) as an innovative technology has changed the way people use technology for int...
The article takes a critical aim at one of the most popular uses of Augmented Reality technology – t...
There are two competing narratives for the future of computationally augmented spaces. On the one ha...