This article presents a new dataset containing motion and physiological data of users playing the game "Half-Life: Alyx". The dataset specifically targets behavioral and biometric identification of XR users. It includes motion and eye-tracking data captured by a HTC Vive Pro of 71 users playing the game on two separate days for 45 minutes. Additionally, we collected physiological data from 31 of these users. We provide benchmark performances for the task of motion-based identification of XR users with two prominent state-of-the-art deep learning architectures (GRU and CNN). After training on the first session of each user, the best model can identify the 71 users in the second session with a mean accuracy of 95% within 2 minutes. The datase...
A long-term vision within the realm of ubiquitous computing is the creation of smart, digital enviro...
This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players ...
Human behaviour analysis has introduced several challenges in various fields, such as applied inform...
Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR...
Reliable and robust user identification and authentication are important and often necessary require...
A$ Virtual Reality (VR) becomes increasingly popular and affordable, and is applied in other fields ...
Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Data Paper | Website ...
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. Virtual reality (VR) has advanced rapidly ...
Purpose: The purpose of this paper is to present a new paradigm, named BioGames, for the extraction ...
International audienceNowadays, users interact with computer systems. Behavioral biometrics consists...
The popularity of computer games has grown exponentially in the last years. Although such games were...
Due to wearables’ popularity, human activity recognition (HAR) plays a significant role in people’s ...
This thesis focuses on the effective classification of the behavior of users accessing computing dev...
This thesis is a paper collection that focuses on unconventional methods of biometric recognition. F...
The increase in the use of digital devices, has vastly increased the amount of data used and consequ...
A long-term vision within the realm of ubiquitous computing is the creation of smart, digital enviro...
This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players ...
Human behaviour analysis has introduced several challenges in various fields, such as applied inform...
Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR...
Reliable and robust user identification and authentication are important and often necessary require...
A$ Virtual Reality (VR) becomes increasingly popular and affordable, and is applied in other fields ...
Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Data Paper | Website ...
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. Virtual reality (VR) has advanced rapidly ...
Purpose: The purpose of this paper is to present a new paradigm, named BioGames, for the extraction ...
International audienceNowadays, users interact with computer systems. Behavioral biometrics consists...
The popularity of computer games has grown exponentially in the last years. Although such games were...
Due to wearables’ popularity, human activity recognition (HAR) plays a significant role in people’s ...
This thesis focuses on the effective classification of the behavior of users accessing computing dev...
This thesis is a paper collection that focuses on unconventional methods of biometric recognition. F...
The increase in the use of digital devices, has vastly increased the amount of data used and consequ...
A long-term vision within the realm of ubiquitous computing is the creation of smart, digital enviro...
This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players ...
Human behaviour analysis has introduced several challenges in various fields, such as applied inform...