The design of an engaging educational experience is a challenging endeavor. Various attempts have been made to gamify education as means to improve learner engagement and learning outcomes, yet the search for more engaging and effective educational designs continues. This pursuit can borrow inspiration from the fruits of popular media; namely from, e.g. the global, sensational school of magic education: Hogwarts, as described in the Harry Potter novel series by J. K. Rowling. In this paper we investigate the research question: What can we determine about gamified education at Hogwarts and what implications can gamifying education have? We employed a textual analysis method and coded evidence of gamified education in the first novel in the p...
This is the story of a course in higher education that, over a period of ten years, went from being ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This essay explores the representation of pedagogy in the fictional works of the Harry Potter books ...
Being a worldwide cultural phenomenon, the Harry Potter novels have been analyzed through various cr...
While there have been many young-adult and children’s novels and stories published that deal with sc...
Scholars have noted that embedded in the plot of J. K. Rowling’s Harry Potter series are representat...
This essay argues that the Harry Potter books can be used to analyse various methods and theories re...
The aim of this paper is to analyze the representations of school and syllabus divulged by the Harry...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
Gamification in the education system emerges for the first time in the late 2000s, and since its eme...
This article attempts to show how play, namely gamification, can fit the determined goal of achievin...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The magical fictional setting of the Harry Potter novels is not one separated from our own. It featu...
Of what use is a book about the Harry Potter series that was published before the series was complet...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
This is the story of a course in higher education that, over a period of ten years, went from being ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This essay explores the representation of pedagogy in the fictional works of the Harry Potter books ...
Being a worldwide cultural phenomenon, the Harry Potter novels have been analyzed through various cr...
While there have been many young-adult and children’s novels and stories published that deal with sc...
Scholars have noted that embedded in the plot of J. K. Rowling’s Harry Potter series are representat...
This essay argues that the Harry Potter books can be used to analyse various methods and theories re...
The aim of this paper is to analyze the representations of school and syllabus divulged by the Harry...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
Gamification in the education system emerges for the first time in the late 2000s, and since its eme...
This article attempts to show how play, namely gamification, can fit the determined goal of achievin...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The magical fictional setting of the Harry Potter novels is not one separated from our own. It featu...
Of what use is a book about the Harry Potter series that was published before the series was complet...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
This is the story of a course in higher education that, over a period of ten years, went from being ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This essay explores the representation of pedagogy in the fictional works of the Harry Potter books ...