Manual creation of game content is often the most expensive and time-consuming part of game development. Procedural content generation offers an alternative solution, automatically generating game content with the help of algorithms. This can decrease the cost and effort of content creation inaddition to offering other benefits such as increasing the game’s replayability. This thesis investigates the current state of procedural content generation and how it is utilized in game development. A major part the thesis is investigating state-of-art open-source software that can be used for automatic generation of game content. We evaluate the usefulness and practicality of utilizing these tools in game development
Summarization: Procedural content generation in video games has a long history. Existing procedural ...
This paper describes a method, for procedural content generation, allowing alteration of object duri...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
This article describes procedural content generation algorithms used by an independent video game de...
The digital games market is growing every year and game development is becoming increasingly complex...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
From a simple entertainment activity to a learning tool, it is undeniable that video games are one o...
Procedural content generation in video games has a long history. Existing procedural content generat...
The benefits of using some type of automation to reduce the time and cost of software development is...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
Attractive and realistic content has always played a crucial role in the penetration and popularity ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Summarization: Procedural content generation in video games has a long history. Existing procedural ...
This paper describes a method, for procedural content generation, allowing alteration of object duri...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
This article describes procedural content generation algorithms used by an independent video game de...
The digital games market is growing every year and game development is becoming increasingly complex...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
From a simple entertainment activity to a learning tool, it is undeniable that video games are one o...
Procedural content generation in video games has a long history. Existing procedural content generat...
The benefits of using some type of automation to reduce the time and cost of software development is...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
Attractive and realistic content has always played a crucial role in the penetration and popularity ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Summarization: Procedural content generation in video games has a long history. Existing procedural ...
This paper describes a method, for procedural content generation, allowing alteration of object duri...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...