Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning preference affect the use of Augmented Reality (AR) and Virtual Reality (VR) in the creative design process
Recent advances in learning approaches and technology made the teaching and learning process became ...
Creativity is the highest order of thinking, which leads students to generate new ways to find a sol...
Over the last years, Augmented Reality (AR) technology has been increasingly used in various setting...
The aim of the study is to investigate how VR and AR interfaces affect the creative design process i...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
Abstract. Most education is too often about teaching and not enough about learning. It is because st...
There is a long-held sense in general that the increasing use of computers and digital technology ch...
This article compares how virtual and physical learning aids enhance learners’ product innovation ca...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
Background: Teaching and learning are undergoing a dramatic transformation thanks to the technologic...
This study investigates how emerging virtual reality technologies impact the way architecture and co...
Technology is increasingly essential in engaging millennials. Over the past few decades, education p...
Nowadays, the different computer tools available enable designers to create complex industrial proto...
This paper presents a study conducted with nineteen students from the Technical University of Catalo...
Recent advances in learning approaches and technology made the teaching and learning process became ...
Creativity is the highest order of thinking, which leads students to generate new ways to find a sol...
Over the last years, Augmented Reality (AR) technology has been increasingly used in various setting...
The aim of the study is to investigate how VR and AR interfaces affect the creative design process i...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
Abstract. Most education is too often about teaching and not enough about learning. It is because st...
There is a long-held sense in general that the increasing use of computers and digital technology ch...
This article compares how virtual and physical learning aids enhance learners’ product innovation ca...
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on l...
Background: Teaching and learning are undergoing a dramatic transformation thanks to the technologic...
This study investigates how emerging virtual reality technologies impact the way architecture and co...
Technology is increasingly essential in engaging millennials. Over the past few decades, education p...
Nowadays, the different computer tools available enable designers to create complex industrial proto...
This paper presents a study conducted with nineteen students from the Technical University of Catalo...
Recent advances in learning approaches and technology made the teaching and learning process became ...
Creativity is the highest order of thinking, which leads students to generate new ways to find a sol...
Over the last years, Augmented Reality (AR) technology has been increasingly used in various setting...