Educational video games have the potential to promote students’ motivation in mathematics learning, which is often considered as one of the most difficult and important subjects for elementary school students. Augmented Reality (AR) games can enhance math learning motivation and collaboration between students-students and students-teachers in classroom settings, allowing them to learn different aspects and gain deeper understanding of the learning content. In this study, we propose a collaborative AR game for elementary school math classroom, called MathBuilder. The goal of MathBuilder is to motivate students in the learning activities and help them to collaborate and communicate more with their classmates and teachers in the classroom. In ...
This study aims to: (1) develop an appropriate AR-assisted picture book media to improve understandi...
AbstractThis work applies Augmented Reality technology in the educational process through a didactic...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
Educational video games have the potential to promote students’ motivation in mathematics learning, ...
Contemporary primary school students generally spend a lot of time playing digital games, but may be...
This article presents findings from a study focused on using technology as a learning tool in educat...
The traditional method of learning multiplication tables is a repetitive and boring task. Teachers t...
The traditional learning methods have some drawbacks and limitation such as restricted learning spac...
\u3cp\u3eToday’s children spend a lot of time playing digital games, but may be less interested in t...
Today’s children spend a lot of time playing digital games, but may be less interested in their scho...
AbstractIn this text, we intend to answer to the following question: is Augmented Reality an enhance...
Learning mathematics is one of the most important aspects that determine the future of learners. H...
Learning mathematics is one of the most important aspects that determine the future of learners. How...
Various interactive and innovative applications generated by Augmented Reality (AR) technology have ...
This study aims to: (1) develop an appropriate AR-assisted picture book media to improve understandi...
AbstractThis work applies Augmented Reality technology in the educational process through a didactic...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
Educational video games have the potential to promote students’ motivation in mathematics learning, ...
Contemporary primary school students generally spend a lot of time playing digital games, but may be...
This article presents findings from a study focused on using technology as a learning tool in educat...
The traditional method of learning multiplication tables is a repetitive and boring task. Teachers t...
The traditional learning methods have some drawbacks and limitation such as restricted learning spac...
\u3cp\u3eToday’s children spend a lot of time playing digital games, but may be less interested in t...
Today’s children spend a lot of time playing digital games, but may be less interested in their scho...
AbstractIn this text, we intend to answer to the following question: is Augmented Reality an enhance...
Learning mathematics is one of the most important aspects that determine the future of learners. H...
Learning mathematics is one of the most important aspects that determine the future of learners. How...
Various interactive and innovative applications generated by Augmented Reality (AR) technology have ...
This study aims to: (1) develop an appropriate AR-assisted picture book media to improve understandi...
AbstractThis work applies Augmented Reality technology in the educational process through a didactic...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...