Understanding how players navigate through virtual worlds can offer useful guidance for map and level design of video games. One way to handle large-scale movement data obtained within games is by modelling movement as a sequence of visited locations instead of focusing on raw trajectory data. In this paper, we introduce a visualization approach for movement analysis based on semantic trajectories derived from a user-guided segmentation of the game environment. Based on this concept, the visualization offers an aggregated view of movement patterns together with the possibility to view individual paths for detailed inspection. We report on a user study with six experts from the game industry and compare the insights they have gleaned from th...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
We propose a visual analytics procedure for analyzing movement data, i.e., recorded tracks of moving...
This paper describes the analysis and clustering of motion trajectories obtained while users navigat...
Understanding how players navigate through virtual worlds can offer useful guidance for map and leve...
International audienceWhen developing video games, gameplay metrics allow to track and analyze the b...
International audienceWe contribute an analysis of situated visualizations in motion in video games ...
International audienceWe contribute a systematic review of situated visualizations in motion in the ...
User-behaviour analysis has only recently been adapted to the context of the virtual world domain an...
The exhibition of intelligent or challenging behavior by artificially controlled characters (AI) in ...
This paper presents a tool for the visual analysis of navigation patterns of moving entities, such a...
Abstract. Navigational performance of artificial intelligence (AI) char-acters in computer games is ...
This paper proposes a novel method of analysing trajectories followed by people while they perform n...
Many important planning decisions in society and business depend on proper knowledge and a correct u...
This paper evaluates cognitively plausible geovisualization techniques for mapping movement data. Wi...
Location-based games not only offer new experiences for the players, but also present new challenges...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
We propose a visual analytics procedure for analyzing movement data, i.e., recorded tracks of moving...
This paper describes the analysis and clustering of motion trajectories obtained while users navigat...
Understanding how players navigate through virtual worlds can offer useful guidance for map and leve...
International audienceWhen developing video games, gameplay metrics allow to track and analyze the b...
International audienceWe contribute an analysis of situated visualizations in motion in video games ...
International audienceWe contribute a systematic review of situated visualizations in motion in the ...
User-behaviour analysis has only recently been adapted to the context of the virtual world domain an...
The exhibition of intelligent or challenging behavior by artificially controlled characters (AI) in ...
This paper presents a tool for the visual analysis of navigation patterns of moving entities, such a...
Abstract. Navigational performance of artificial intelligence (AI) char-acters in computer games is ...
This paper proposes a novel method of analysing trajectories followed by people while they perform n...
Many important planning decisions in society and business depend on proper knowledge and a correct u...
This paper evaluates cognitively plausible geovisualization techniques for mapping movement data. Wi...
Location-based games not only offer new experiences for the players, but also present new challenges...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
We propose a visual analytics procedure for analyzing movement data, i.e., recorded tracks of moving...
This paper describes the analysis and clustering of motion trajectories obtained while users navigat...