Engagement and player experience in multi-player games is influenced by the people you play with. For that reason, grouping features and matchmaking facilities in games, as well as third-party services, have gained in popularity in the industry and player community as they assist in building and maintaining social relationships with like-minded players. Understanding how social connections are formed and how these relations can foster in-game activity offers insights for building and maintaining a player base and can, in turn, improve retention and engagement. This paper examines the social network formed by users of the the100.io – a social matchmaking website for the game Destiny. The service provides an opportunity to examine an online s...
This study traces the boundaries of online-based social networks and its possible extensions and int...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
In this paper two key venues of investigation in game analytics are combined: behavioral profiling a...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Social features, matchmaking, and grouping functions are key elements of online multi-player experie...
Destiny is a hybrid online shooter sharing features with Massively Multi-Player Online Games and fir...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tool...
This article examines the co-evolution of players’ individual performance and their interaction netw...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
In a wide range of social networks, people’s behavior is influenced by social contagion: we do what ...
In the social network of a web-based online game, all players are not equal. Through network analysi...
This paper explores the concept of the “social architecture” of games, and tests the theory that it ...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
This study traces the boundaries of online-based social networks and its possible extensions and int...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
In this paper two key venues of investigation in game analytics are combined: behavioral profiling a...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Social features, matchmaking, and grouping functions are key elements of online multi-player experie...
Destiny is a hybrid online shooter sharing features with Massively Multi-Player Online Games and fir...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tool...
This article examines the co-evolution of players’ individual performance and their interaction netw...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
In a wide range of social networks, people’s behavior is influenced by social contagion: we do what ...
In the social network of a web-based online game, all players are not equal. Through network analysi...
This paper explores the concept of the “social architecture” of games, and tests the theory that it ...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
This study traces the boundaries of online-based social networks and its possible extensions and int...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
In this paper two key venues of investigation in game analytics are combined: behavioral profiling a...