It is recognised that the traditional methods of requirements capture are not suitable when applied to ubiquitous and collaborative systems. With these sorts of systems what is important is an understanding of the social characteristics of work itself as well as the people who operate in the work environment. User-centred design and evaluation approaches have been used to do this however these approaches may not be straightforward in situations where perceptive technology is involved. The purpose of this workshop is to bring multi-disciplinary researchers together in order to discuss different models and theories that can be used to design and evaluate ubiquitous and collaborative systems. Particularly, the focus of the third International ...
Designing innovative computer systems is no longer simply a technical issue. There is now a growing ...
Ethnography has become a staple feature of IT research over the last twenty years, shaping our under...
International audienceA major challenge for ubiquitous system design is creating applications that a...
It is recognised that the traditional methods of requirements capture are not suitable when applied ...
It is recognised that the traditional methods of requirements capture are not suitable when applied ...
Ubiquitous computing aims to make human-computer interaction as naturalistic and functionally invisi...
\u3cp\u3eEvaluating ubiquitous systems with users can be a challenge, and the goal of this workshop ...
This thesis takes in to account mainly the cooperative design and human factors from ubiquitous comp...
This paper demonstrates that in order to design successful ubiquitous computing, designers must cons...
Evaluating ubiquitous systems with users can be a challenge, and the goal of this workshop was to ta...
Theoretical and technological progress has revived the interest in the design of services for the su...
ABSTRACT: Global competition is stimulating an evolutionary merger of collaborative environments and...
In this paper, the accepted submissions published on Handheld and Ubiquitous Computing (HUC) and Ubi...
An important aspect of designing for ubiquitous collaborating systems is addressing the needs of the...
This thesis investigates collaborative knowledge work in its natural contexts. The main objectives a...
Designing innovative computer systems is no longer simply a technical issue. There is now a growing ...
Ethnography has become a staple feature of IT research over the last twenty years, shaping our under...
International audienceA major challenge for ubiquitous system design is creating applications that a...
It is recognised that the traditional methods of requirements capture are not suitable when applied ...
It is recognised that the traditional methods of requirements capture are not suitable when applied ...
Ubiquitous computing aims to make human-computer interaction as naturalistic and functionally invisi...
\u3cp\u3eEvaluating ubiquitous systems with users can be a challenge, and the goal of this workshop ...
This thesis takes in to account mainly the cooperative design and human factors from ubiquitous comp...
This paper demonstrates that in order to design successful ubiquitous computing, designers must cons...
Evaluating ubiquitous systems with users can be a challenge, and the goal of this workshop was to ta...
Theoretical and technological progress has revived the interest in the design of services for the su...
ABSTRACT: Global competition is stimulating an evolutionary merger of collaborative environments and...
In this paper, the accepted submissions published on Handheld and Ubiquitous Computing (HUC) and Ubi...
An important aspect of designing for ubiquitous collaborating systems is addressing the needs of the...
This thesis investigates collaborative knowledge work in its natural contexts. The main objectives a...
Designing innovative computer systems is no longer simply a technical issue. There is now a growing ...
Ethnography has become a staple feature of IT research over the last twenty years, shaping our under...
International audienceA major challenge for ubiquitous system design is creating applications that a...