In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for children and adolescents diagnosed with Autistic Spectrum Disorder [1]. The system is designed to engage children in play scenarios where the objective is to maintain the attention on a given task and turn-taking while filtering irrelevant stimuli. Eventually, the resulting prototype has been tested in Siena, Italy, at the Association for Autism - "Piccolo Principe". The preliminary field trial allowed us to assess the usability of the design and showed promising preliminary results from a clinical point of view
This paper presents the LIFEisGAME prototype-Ipad version—a serious game that proposes to enhance fa...
This paper presents the LIFEisGAME prototype-Ipad version – a serious game that proposes to enhance ...
In general, humans can express their intents effortlessly. On the contrary, individuals with Autism ...
In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for child...
In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for child...
In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for child...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
[eng] Technology and videogames have been proven as motivating tools for working attention and compl...
The use of serious games (SGs) to provide intervention for various skills to children with autism sp...
There has been a considerable transformation in game preferences of children with the rapid developm...
This paper features the design process, the outcome, and preliminary tests of an interactive toy tha...
"First Online: 14 August 2019"Every human interaction is emphasized by the participants’ emotional s...
This paper presents the LIFEisGAME prototype-Ipad version—a serious game that proposes to enhance fa...
This paper presents the LIFEisGAME prototype-Ipad version – a serious game that proposes to enhance ...
In general, humans can express their intents effortlessly. On the contrary, individuals with Autism ...
In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for child...
In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for child...
In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for child...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
[eng] Technology and videogames have been proven as motivating tools for working attention and compl...
The use of serious games (SGs) to provide intervention for various skills to children with autism sp...
There has been a considerable transformation in game preferences of children with the rapid developm...
This paper features the design process, the outcome, and preliminary tests of an interactive toy tha...
"First Online: 14 August 2019"Every human interaction is emphasized by the participants’ emotional s...
This paper presents the LIFEisGAME prototype-Ipad version—a serious game that proposes to enhance fa...
This paper presents the LIFEisGAME prototype-Ipad version – a serious game that proposes to enhance ...
In general, humans can express their intents effortlessly. On the contrary, individuals with Autism ...