This paper introduces a new class of multi-agent discrete-time dynamical games known as dynamic graphical games, where the interactions between agents are prescribed by a communication graph structure. The graphical game results from multi-agent dynamical systems, where pinning control is used to make all the agents synchronize to the state of a command generator or target agent. The relation of dynamic graphical games and standard multi-player games is shown. A new notion of Interactive Nash equilibrium is introduced which holds if the agents are all in Nash equilibrium and the graph is strongly connected. The paper brings together discrete Hamiltonian mechanics, distributed multi-agent control, optimal control theory, and game theory to f...
Structured game representations have recently attracted interest as models for multiagent artificial...
Differential graphical games have been introduced in the literature to solve state synchronization p...
Evolutionary anti-coordination games on networks capture real-world strategic situations such as tra...
This paper introduces a new class of multi-agent discrete-time dynamical games known as dynamic grap...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
AbstractIn this paper we study a special class of multiobjective discrete control problems on dynami...
Recent advances at the intersection of dense large graph limits and mean field games have begun to e...
This paper develops an off-policy reinforcement learning (RL) algorithm to solve optimal synchroniza...
We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact represent...
The central goal in multi-agent systems is to engineer a decision making architecture where agents m...
International audienceCongestion games are a classical type of games studied in game theory, in whic...
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct...
Consider the problem of a group of agents trying to find a stable strategy profile for a joint inter...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
Structured game representations have recently attracted interest as models for multiagent artificial...
Differential graphical games have been introduced in the literature to solve state synchronization p...
Evolutionary anti-coordination games on networks capture real-world strategic situations such as tra...
This paper introduces a new class of multi-agent discrete-time dynamical games known as dynamic grap...
This paper introduces a new class of multi-agent discrete-time dynamic games, known in the literatur...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
AbstractIn this paper we study a special class of multiobjective discrete control problems on dynami...
Recent advances at the intersection of dense large graph limits and mean field games have begun to e...
This paper develops an off-policy reinforcement learning (RL) algorithm to solve optimal synchroniza...
We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact represent...
The central goal in multi-agent systems is to engineer a decision making architecture where agents m...
International audienceCongestion games are a classical type of games studied in game theory, in whic...
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct...
Consider the problem of a group of agents trying to find a stable strategy profile for a joint inter...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
Structured game representations have recently attracted interest as models for multiagent artificial...
Differential graphical games have been introduced in the literature to solve state synchronization p...
Evolutionary anti-coordination games on networks capture real-world strategic situations such as tra...