Stakeholders who are part of the development process of a new Product-Service System (PSS) could use interactive prototypes during meetings to exchange different point of views. Based on the findings of a conversation analyst and the reflections of a design researcher we compared three explication techniques of how a prototype was involved during such a meeting (for pointing and manipulating, for demonstrating its function and for imitating and/or demonstration through body movement and gesture) with the phases of a co-reflection session (exploration, ideation and confrontation). We found that the prototype was especially useful during the exploration and confrontation phases. Pointing and manipulating helped to make reflections concrete, m...
The paper describes the preliminary results of a research activity on the design of consumer-product...
This paper outlines the background, research aims, approach and completed work as well as future pla...
As authors of this chapter, we aim to analyse the role of prototypes in the research area of interac...
Stakeholders who are part of the development process of a new Product-Service System (PSS) could use...
This article reports on the analysis of a design session, employing conversation analysis. In the de...
This paper investigates different roles that prototypes play during the development of digital Produ...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
Published ArticleThere can be a tendency, even within companies who practice concurrent engineering,...
Over the history of interaction design, concepts and methods of prototyping have been significantly ...
Public issues are complex: they concern many different stakeholders who have conflicting stakes and ...
Heavy equipment manufacturers recognise an opportunity to realise customer value gains through offe...
The only way to create a shared understanding of an idea in the design process is to convert it into...
The only way to create a shared understanding of an idea in the design process is to convert it in a...
Customers across all sectors have increasing expectations (e.g. value, efficiency, availability, qua...
The use of tangible objects is paramount in industrial design. Throughout the design process physica...
The paper describes the preliminary results of a research activity on the design of consumer-product...
This paper outlines the background, research aims, approach and completed work as well as future pla...
As authors of this chapter, we aim to analyse the role of prototypes in the research area of interac...
Stakeholders who are part of the development process of a new Product-Service System (PSS) could use...
This article reports on the analysis of a design session, employing conversation analysis. In the de...
This paper investigates different roles that prototypes play during the development of digital Produ...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
Published ArticleThere can be a tendency, even within companies who practice concurrent engineering,...
Over the history of interaction design, concepts and methods of prototyping have been significantly ...
Public issues are complex: they concern many different stakeholders who have conflicting stakes and ...
Heavy equipment manufacturers recognise an opportunity to realise customer value gains through offe...
The only way to create a shared understanding of an idea in the design process is to convert it into...
The only way to create a shared understanding of an idea in the design process is to convert it in a...
Customers across all sectors have increasing expectations (e.g. value, efficiency, availability, qua...
The use of tangible objects is paramount in industrial design. Throughout the design process physica...
The paper describes the preliminary results of a research activity on the design of consumer-product...
This paper outlines the background, research aims, approach and completed work as well as future pla...
As authors of this chapter, we aim to analyse the role of prototypes in the research area of interac...