Multi-flick, which consists of repeated flick actions, has received media attention as an intuitive and natural document-scrolling technique for stylus based systems. In this paper we put multi-flick to test, by designing several flickbased scrolling techniques. We map out the design space of multi-flick and identify mapping functions that make multiflick a natural and intuitive technique for document navigation. We then compare several multi-flick variations for navigating lists on three different devices - a PDA, a tabletPC, and a large table. Our study shows that compoundmulti-flick (CMF) is the most preferred technique and it is at least as fast, if not faster than the traditional scrollbar. In a follow-up study, we evaluate multi-flick...
International audienceMulti-scale navigation interfaces were originally designed to enable single us...
We report on a design exploration into how a large multi-touch tabletop display can be used for info...
The size of human fingers and the lack of sensing precision can make precise touch screen interactio...
Multi-flick, which consists of repeated flick actions, has received media attention as an intuitive ...
Multi-flick, which consists of repeated flick actions, has received media attention as an intuitive ...
The task of list selection is fundamental to many user inter-faces, and the traditional scrollbar is...
We present Radial Scroll, an interface widget to support scrolling particularly on either small or l...
Multitouch is a ubiquitous input technique, used primarily in mobile devices such as phones and tabl...
Conventional scrolling methods for small sized display in PDAs, mobile phones or smal pen computers ...
ABSTRACT Navigating through online documents has become an increasingly common Human Computer Intera...
Multitouch technology allows the users to use both their hands and multiple fingers to manipulate di...
Flick gesture systems provide an efficient alternative to common interface controls. This paper inve...
This disclosure describes techniques to perform adaptive scrolling based on input gestures provided ...
Scrolling is the standard way to navigate through many types of digital documents. However, moving m...
Scrolling is the standard way to navigate through many types of digital documents. However, moving ...
International audienceMulti-scale navigation interfaces were originally designed to enable single us...
We report on a design exploration into how a large multi-touch tabletop display can be used for info...
The size of human fingers and the lack of sensing precision can make precise touch screen interactio...
Multi-flick, which consists of repeated flick actions, has received media attention as an intuitive ...
Multi-flick, which consists of repeated flick actions, has received media attention as an intuitive ...
The task of list selection is fundamental to many user inter-faces, and the traditional scrollbar is...
We present Radial Scroll, an interface widget to support scrolling particularly on either small or l...
Multitouch is a ubiquitous input technique, used primarily in mobile devices such as phones and tabl...
Conventional scrolling methods for small sized display in PDAs, mobile phones or smal pen computers ...
ABSTRACT Navigating through online documents has become an increasingly common Human Computer Intera...
Multitouch technology allows the users to use both their hands and multiple fingers to manipulate di...
Flick gesture systems provide an efficient alternative to common interface controls. This paper inve...
This disclosure describes techniques to perform adaptive scrolling based on input gestures provided ...
Scrolling is the standard way to navigate through many types of digital documents. However, moving m...
Scrolling is the standard way to navigate through many types of digital documents. However, moving ...
International audienceMulti-scale navigation interfaces were originally designed to enable single us...
We report on a design exploration into how a large multi-touch tabletop display can be used for info...
The size of human fingers and the lack of sensing precision can make precise touch screen interactio...