We present a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. Our purpose is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented
Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
We present a tool for texture mapping in a distributed environment. A parallelization method based o...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle s...
Rendering textures in real-time environments is a key task in computer graphics. This paper presents...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
We present a tool for texture mapping in a distributed environment. A parallelization method based o...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle s...
Rendering textures in real-time environments is a key task in computer graphics. This paper presents...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...