We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their perception by users of the environment. We report on our work based on obtaining inspiration from the world of theatre. In this perspective Commedia dell'Arte and Noh theatre have been the focus of our attention. We explore key features of Commedia dell'Arte, namely improvisation, exaggerated gestures and expressive postures, and investigate how their adoption in the design of avatars can be useful for collaborative virtual environments. With the same objectives we look at another theatre style, the Noh theatre. We investigate the variety of masks and the choreogra...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
Given the expansion of multimedia technology and proliferation of moving projections on the theatre ...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
We are investigating face, hand and body expressions to be applied to avatars of a virtual environme...
We are investigating face, hand and body expressions to be applied to avatars to improve their commu...
This paper describes an investigation into possible participatory design methods for creating an ava...
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degre...
International audienceAs part of the CIGALE project (Capture and Interaction with Artistic, Linguist...
International audienceThis article is based on the CIGALE project, an interdisciplinary research bet...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
1.Introduction to this CollectionBy Joshua Tanenbaum2. Author and Editor BiosSection I – Introductio...
Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the...
This thesis is concerned with the ways in which the medium of immersive virtual reality has been uti...
The experience of the body in the Metaverse is not always an experience of the flesh, at least regar...
iMorphia combines body tracking, games engine technology and projection to create the illusion of an...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
Given the expansion of multimedia technology and proliferation of moving projections on the theatre ...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
We are investigating face, hand and body expressions to be applied to avatars of a virtual environme...
We are investigating face, hand and body expressions to be applied to avatars to improve their commu...
This paper describes an investigation into possible participatory design methods for creating an ava...
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degre...
International audienceAs part of the CIGALE project (Capture and Interaction with Artistic, Linguist...
International audienceThis article is based on the CIGALE project, an interdisciplinary research bet...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
1.Introduction to this CollectionBy Joshua Tanenbaum2. Author and Editor BiosSection I – Introductio...
Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the...
This thesis is concerned with the ways in which the medium of immersive virtual reality has been uti...
The experience of the body in the Metaverse is not always an experience of the flesh, at least regar...
iMorphia combines body tracking, games engine technology and projection to create the illusion of an...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
Given the expansion of multimedia technology and proliferation of moving projections on the theatre ...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...