The current pace of technological development in networks, computing power and displays, as well as improvements in human-system interfaces, enable the creation of services that are capable to elicit a sense of presence in the user. The concept of presence has relevance and implications for the design and evaluation of a broad range of interactive and non-interactive media, and applications in areas such as training and education, telecommunications, medicine, and entertainment. Scientific research into presence is still at a relatively early stage of development. From the early 1990s onwards, the subjective sensation of ‘being there’ in a remote or mediated environment has been studied in relation to various media, most notably virtual env...
Although researchers suggest that presence is a multi-dimensional concept, little research is availa...
This paper describes a study performed to evaluate two commonly used measures of presence. The study...
In this study, we compare subjective online- and post-immersion measures. Although its relevance app...
The current pace of technological development in networks, computing power and displays, as well as ...
The current pace of technological development in networks, computing power and displays, as well as ...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
In the current study we have applied the concept of presence to 3DTV research. More specifically, we...
There is a clear need for a reliable. robust and valid methodology for measuring presence, defined a...
This article introduces the presence construct offering in the same time a review of presence determ...
We recently reported that direct subjective ratings of the sense of presence are potentially unstabl...
The presence research community would benefit from a reliable and valid cross-media presence measure...
A large body of literature is concerned with models of presence-the sensory illusion of being part o...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can final...
The sense of presence that a user experiences in a virtual environment is perhaps the best known att...
Although researchers suggest that presence is a multi-dimensional concept, little research is availa...
This paper describes a study performed to evaluate two commonly used measures of presence. The study...
In this study, we compare subjective online- and post-immersion measures. Although its relevance app...
The current pace of technological development in networks, computing power and displays, as well as ...
The current pace of technological development in networks, computing power and displays, as well as ...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
In the current study we have applied the concept of presence to 3DTV research. More specifically, we...
There is a clear need for a reliable. robust and valid methodology for measuring presence, defined a...
This article introduces the presence construct offering in the same time a review of presence determ...
We recently reported that direct subjective ratings of the sense of presence are potentially unstabl...
The presence research community would benefit from a reliable and valid cross-media presence measure...
A large body of literature is concerned with models of presence-the sensory illusion of being part o...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can final...
The sense of presence that a user experiences in a virtual environment is perhaps the best known att...
Although researchers suggest that presence is a multi-dimensional concept, little research is availa...
This paper describes a study performed to evaluate two commonly used measures of presence. The study...
In this study, we compare subjective online- and post-immersion measures. Although its relevance app...