Designers of instructional software use gamification to help motivate and engage learners. Typically focusing on gamifying a single task, designers aim to provide a straightforward path through learning. In contrast, video games frequently provide optional secondary tasks using collectibles. Collectibles-like coins-are secondary, non-essential goals that encourage players to selectively take on additional challenges and engage more with a game. While research supports the idea that by increasing engagement learning can be improved, exactly how collectibles-an extremely common element in games-might be employed in gamified learning and how it might affect the play experience is underexplored. We present the results of a study comparing a gam...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...
Designers of instructional software use gamification to help motivate and engage learners. Typically...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
© 2018 Copyright is held by the owner/author(s). Research on gamified educational platforms has chie...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation in gam...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Gamification is the use of game design elements in nongame contexts and has been shown to be effecti...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...
Designers of instructional software use gamification to help motivate and engage learners. Typically...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
© 2018 Copyright is held by the owner/author(s). Research on gamified educational platforms has chie...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation in gam...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Gamification is the use of game design elements in nongame contexts and has been shown to be effecti...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This thesis suggests that the use of game elements may improve the results in processes of reflectiv...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...