This chapter discusses how to use video for prototyping interactivity during early phases of design. Advantages and limitations of video prototyping are discussed and related to other ways of representing early design concepts. The chapter traces the introduction and development of this method in the field of human computer interaction (HCI), moving on to discuss how video can help involve stakeholders in the design process and especially users. A range of techniques, methodological choices, and practical advice for future video prototype creators are discussed, and illustrated with example
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into t...
This paper describes a case study thal examines how designers use infonnation contained in Human-Com...
This chapter discusses how to use video for prototyping interactivity during early phases of design....
This chapter discusses how to use video for prototyping interactivity during early phases of design....
This chapter discusses how to use video for prototyping interactivity during early phases of design....
This chapter discusses how to use video for prototyping interactivity during early phases of design....
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
Recent developments in both hardware and software have brought video within the scope of design stud...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
Recent developments in both hardware and software have brought video within the scope of design stud...
Modern cockpit displays contain a multitude of complex information sources. Integrating new interfac...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into t...
This paper describes a case study thal examines how designers use infonnation contained in Human-Com...
This chapter discusses how to use video for prototyping interactivity during early phases of design....
This chapter discusses how to use video for prototyping interactivity during early phases of design....
This chapter discusses how to use video for prototyping interactivity during early phases of design....
This chapter discusses how to use video for prototyping interactivity during early phases of design....
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
We discuss a case study where this technique was used in the design of an ambient intelligence syste...
Recent developments in both hardware and software have brought video within the scope of design stud...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
Recent developments in both hardware and software have brought video within the scope of design stud...
Modern cockpit displays contain a multitude of complex information sources. Integrating new interfac...
Representing complex relationships, new behaviours and attitudes are an integral part of interaction...
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into t...
This paper describes a case study thal examines how designers use infonnation contained in Human-Com...