Current design and development practices for technologies in museums are costly and difficult to scale. We present a study that shows paid crowdsourcing is a viable approach for the design of a museum app from concept to the development of a working prototype, and the creation of scalable content of over 80 museums worldwid
Crowdsourcing in cultural heritage is a well-established method for engaging the public(s) via meani...
This thesis follows the background research and development of an Android application meant to utili...
This thesis follows the background research and development of an Android application meant to utili...
Current design and development practices for technologies in museums are costly and difficult to sca...
Current design and development practices for technologies in museums are costly and difficult to sca...
The museum world is rapidly changing from being collection-centred to being community-centred and fo...
Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popu...
In recent years, public engagement in museums is increasingly being influenced by the paradigm of “c...
A general trend of museums and cultural heritage institutions besides digitizing their collections i...
The Engaging Crowds project explores citizen research[1] in cultural heritage: people using digital,...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
This creative project addressed the challenges faced by museums in the mobile app space and provid...
Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplis...
As organizations are increasingly involving individuals across their boundaries in the generation of...
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore ...
Crowdsourcing in cultural heritage is a well-established method for engaging the public(s) via meani...
This thesis follows the background research and development of an Android application meant to utili...
This thesis follows the background research and development of an Android application meant to utili...
Current design and development practices for technologies in museums are costly and difficult to sca...
Current design and development practices for technologies in museums are costly and difficult to sca...
The museum world is rapidly changing from being collection-centred to being community-centred and fo...
Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popu...
In recent years, public engagement in museums is increasingly being influenced by the paradigm of “c...
A general trend of museums and cultural heritage institutions besides digitizing their collections i...
The Engaging Crowds project explores citizen research[1] in cultural heritage: people using digital,...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
This creative project addressed the challenges faced by museums in the mobile app space and provid...
Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplis...
As organizations are increasingly involving individuals across their boundaries in the generation of...
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore ...
Crowdsourcing in cultural heritage is a well-established method for engaging the public(s) via meani...
This thesis follows the background research and development of an Android application meant to utili...
This thesis follows the background research and development of an Android application meant to utili...