Interactive products designed for childrenwhether toys, games, educational products, or websitesare increasingly embedded in childrens lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound and unbiased evaluations for these users with unique requirements, environments, and ethical considerations. This book directly addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techni...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Evaluating Children's Interactive Products directly addresses the need to ensure that interactive pr...
Interactive products designed for children—whether toys, games, educational products, or websites—ar...
Over the last decade there has been an increased interest in designing for children within the conte...
It is common practice to evaluate interactive technology with users. In industry, usability compani...
This paper was motivated by a need to describe evaluation methods that could be used when designing ...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
Emerging technologies for children often require the involvement of children as test subjects in sof...
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational...
This paper describes a novel approach to developing design guidelines for educational software for c...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Interactive products designed for childrenwhether toys, games, educational products, or websitesare ...
Evaluating Children's Interactive Products directly addresses the need to ensure that interactive pr...
Interactive products designed for children—whether toys, games, educational products, or websites—ar...
Over the last decade there has been an increased interest in designing for children within the conte...
It is common practice to evaluate interactive technology with users. In industry, usability compani...
This paper was motivated by a need to describe evaluation methods that could be used when designing ...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
Emerging technologies for children often require the involvement of children as test subjects in sof...
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational...
This paper describes a novel approach to developing design guidelines for educational software for c...
Child Computer Interaction is concerned with the research, design, and evaluation of interactive tec...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
Children are increasingly using computer technologies as reflected in reports of computer use in sch...