Beating a bass, plucking a drum -- new systems of instruments make it possible. In this paper we describe recent research into networked musical instruments for group improvisation; instruments that reciprocally influence each other's behaviour, making, contrary to what we are used to, the interaction with them unpredictable, unstable, out of control, but highly interesting and exciting for both musician and the audience. This research will not only result in different ways of musical expression, but also teach us lessons about how to design open systems. We describe our theoretical starting points, the set-up of our research case, as well as one example design: a two-stringed synthesizer controller and an augmented percussive instrument th...
Music performance is inherently social. Most music is performed in groups, and even soloists are sub...
The digital age is continuously redefining the bounds of interaction. This has never been more appar...
This paper presents the results of user interaction with two explorative music environments (sound s...
Beating a bass, plucking a drum -- new systems of instruments make it possible. In this paper we des...
This article presents experiences and reflections related to performing improvised, live processed e...
The Beatbugs are hand-held percussive instruments that allow the creation, manipulation, and sharing...
During improvisation, musicians express themselves through live music. This project looks at the rel...
International audienceThis paper presents the authors' first attempt at a new (and unexpected) exerc...
Drawing on concepts from systemics, cybernetics, and musical automata, this paper proposes a mechatr...
This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical...
This thesis explores the effect of design constraints on the interaction between musicians in collab...
Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction...
The evolution of networked audio technologies has created unprecedented opportunities for musicians ...
We have seen many new and exciting developments in new interfaces for musical expression. In this pa...
This paper situates NIME practice with respect to models of social interaction among human agents. I...
Music performance is inherently social. Most music is performed in groups, and even soloists are sub...
The digital age is continuously redefining the bounds of interaction. This has never been more appar...
This paper presents the results of user interaction with two explorative music environments (sound s...
Beating a bass, plucking a drum -- new systems of instruments make it possible. In this paper we des...
This article presents experiences and reflections related to performing improvised, live processed e...
The Beatbugs are hand-held percussive instruments that allow the creation, manipulation, and sharing...
During improvisation, musicians express themselves through live music. This project looks at the rel...
International audienceThis paper presents the authors' first attempt at a new (and unexpected) exerc...
Drawing on concepts from systemics, cybernetics, and musical automata, this paper proposes a mechatr...
This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical...
This thesis explores the effect of design constraints on the interaction between musicians in collab...
Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction...
The evolution of networked audio technologies has created unprecedented opportunities for musicians ...
We have seen many new and exciting developments in new interfaces for musical expression. In this pa...
This paper situates NIME practice with respect to models of social interaction among human agents. I...
Music performance is inherently social. Most music is performed in groups, and even soloists are sub...
The digital age is continuously redefining the bounds of interaction. This has never been more appar...
This paper presents the results of user interaction with two explorative music environments (sound s...