Computer-based (serious) gaming is a new field in medical education, which has the potential to become an important tool for healthcare professionals for learning a range of clinical skills. To evaluate the current status of serious gaming in medicine, we performed a systematic literature review. In June 2011, we undertook a search in PubMed and Embase databases with the MeSH terms video games, education, training, gaming and healthcare. Thirty relevant papers were identified, reviewed and summarised. The studies showed that serious gaming is a stimulating learning method and that students are enthusiastic about its use. Studies have shown that previous recreational gaming is associated with greater surgical skill, especially for laparoscop...
to present an overview of existing serious games in healthcare designed for patients, and the evalua...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...
Background: There is a worldwide shortage of health workers, and this issue requires innovative educ...
Computer-based (serious) gaming is a new field in medical education, which has the potential to beco...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Videogames are becoming part of our everyday lives. The common image of the average gamer - a twelve...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Background: The application of digital games for training medical professionals is on the rise. So-c...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
The use of digital tools is indispensable in our daily lives. The medical world keeps up with this p...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
Although a great deal of media attention has been given to the negative effects of playing video gam...
Title.Educational gaming in the health sciences: systematic review. Aim. This paper is a report of a...
BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most re...
to present an overview of existing serious games in healthcare designed for patients, and the evalua...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...
Background: There is a worldwide shortage of health workers, and this issue requires innovative educ...
Computer-based (serious) gaming is a new field in medical education, which has the potential to beco...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Videogames are becoming part of our everyday lives. The common image of the average gamer - a twelve...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Background: The application of digital games for training medical professionals is on the rise. So-c...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
The use of digital tools is indispensable in our daily lives. The medical world keeps up with this p...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
Although a great deal of media attention has been given to the negative effects of playing video gam...
Title.Educational gaming in the health sciences: systematic review. Aim. This paper is a report of a...
BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most re...
to present an overview of existing serious games in healthcare designed for patients, and the evalua...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...
Background: There is a worldwide shortage of health workers, and this issue requires innovative educ...