In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typically associated with it. We present a concept for enhancing child development by introducing tangible computing in a way that fits the children and improves current education. We argue that the interfaces used should be simple and make sense to the children. The computer should be hidden and interaction should take place through familiar play objects to which the children already have a connection. Contrary to a straightforward application of personal computers, our solution addresses cognitive, social and fine motor skills in an integrated manner. We illustrate our vision with a concrete example of an application that supports the inevitabl...
Children do not experience nature as much as in past generations. Indoor technology use has been rep...
This thesis presents an ambient edutainment system that targets the young children and helps them ga...
Modern technology progresses at an incredibly fast pace. With personal computers, mobile phones, tab...
In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typi...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
Taking computer technology away from the desktop and into a more physical, manipulative space, is kn...
When designing the educational tools and methods of the future, putting the child and its natural wa...
One of the most socially and culturally beneficial uses of human computer interaction research is en...
Abstract: This paper reports the design, development and evaluation of a technological framework for...
Play is a powerful mediator for learning throughout a personrsquos life, while ICT (Information and ...
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational ...
This paper describes a learning experience held with a class of primary school children who were int...
Physical interactive environments can come in many forms: museum installations, amusement parks, exp...
edu Intelligent Systems can effectively bridge the wondrous world of childhood and the adult world o...
Tangible programming elements offer the dynamic and programmable properties of a computer without th...
Children do not experience nature as much as in past generations. Indoor technology use has been rep...
This thesis presents an ambient edutainment system that targets the young children and helps them ga...
Modern technology progresses at an incredibly fast pace. With personal computers, mobile phones, tab...
In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typi...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
Taking computer technology away from the desktop and into a more physical, manipulative space, is kn...
When designing the educational tools and methods of the future, putting the child and its natural wa...
One of the most socially and culturally beneficial uses of human computer interaction research is en...
Abstract: This paper reports the design, development and evaluation of a technological framework for...
Play is a powerful mediator for learning throughout a personrsquos life, while ICT (Information and ...
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational ...
This paper describes a learning experience held with a class of primary school children who were int...
Physical interactive environments can come in many forms: museum installations, amusement parks, exp...
edu Intelligent Systems can effectively bridge the wondrous world of childhood and the adult world o...
Tangible programming elements offer the dynamic and programmable properties of a computer without th...
Children do not experience nature as much as in past generations. Indoor technology use has been rep...
This thesis presents an ambient edutainment system that targets the young children and helps them ga...
Modern technology progresses at an incredibly fast pace. With personal computers, mobile phones, tab...