Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cogni...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Designing games for health.A presentation for the yearly conference of movement sciences focusing on...
Designing games for health.A presentation for the yearly conference of movement sciences focusing on...
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission o...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
The role of “mechanics” in the serious game design process. Presentation held during the Sino-Dutch...
The role of “mechanics” in the serious game design process. Presentation held during the Sino-Dutch...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Designing games for health.A presentation for the yearly conference of movement sciences focusing on...
Designing games for health.A presentation for the yearly conference of movement sciences focusing on...
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission o...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
The role of “mechanics” in the serious game design process. Presentation held during the Sino-Dutch...
The role of “mechanics” in the serious game design process. Presentation held during the Sino-Dutch...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial ...