In this paper, we introduce a Research through Design on ‘Sensual Dynamics’, and explore four design projects (namely Be Touched!, Sound Flowers, Shylight, and Blow!) from which we extract design notions providing valuable insights on how to design with and for the senses’ quality ‘reciprocity’. ‘Sensual Dynamics’ designs are artifacts that are able to sense one person and to behave upon her presnece to invite for movements enhancing the perceptive experience. Such an artifact is therefore at the same time the object of the experience as well as the trigger for a greater perceptive experience
Third Wave Human Computer Interaction (HCI) has opened the door for research agendas placing the liv...
This article discusses momentary limitations of the Kansei Engineering methods. There are for exampl...
Background: Emotions are complex conscious states that play an essential role in our daily lives. Th...
In this paper, we introduce a Research through Design on ‘Sensual Dynamics’, and explore four design...
This paper is an adaptation of the one published at KEER14. Despite the relative youth of kansei des...
This article presents a kansei design methodology. It is placed at the very beginning of the design ...
This paper introduces a design method using psychophysiological research output as an inspiration me...
ABSTRACT In this paper we describe seven showcases, namely ‘BeTouched’, ‘Dawe & Valle’, ‘Wondert...
Kansei studies refer to the more and more holistic consideration of the cognitive and affective proc...
The term Kansei comes from Japanese and describes a mental feeling or an image of a product. Kansei ...
Over the last decades, the integration of digital technology in the automotive industry has caused i...
Today's consumers demand more of what will enrich their life. They desire new products that could fu...
Through the example of three projects, this paper describes emerging methods and means used in the f...
We developed a sound navigation system that can interact with movement using Kansei behavioral infor...
So automatically do we perceive things through sight, sound, smell, and touch that we easily can tak...
Third Wave Human Computer Interaction (HCI) has opened the door for research agendas placing the liv...
This article discusses momentary limitations of the Kansei Engineering methods. There are for exampl...
Background: Emotions are complex conscious states that play an essential role in our daily lives. Th...
In this paper, we introduce a Research through Design on ‘Sensual Dynamics’, and explore four design...
This paper is an adaptation of the one published at KEER14. Despite the relative youth of kansei des...
This article presents a kansei design methodology. It is placed at the very beginning of the design ...
This paper introduces a design method using psychophysiological research output as an inspiration me...
ABSTRACT In this paper we describe seven showcases, namely ‘BeTouched’, ‘Dawe & Valle’, ‘Wondert...
Kansei studies refer to the more and more holistic consideration of the cognitive and affective proc...
The term Kansei comes from Japanese and describes a mental feeling or an image of a product. Kansei ...
Over the last decades, the integration of digital technology in the automotive industry has caused i...
Today's consumers demand more of what will enrich their life. They desire new products that could fu...
Through the example of three projects, this paper describes emerging methods and means used in the f...
We developed a sound navigation system that can interact with movement using Kansei behavioral infor...
So automatically do we perceive things through sight, sound, smell, and touch that we easily can tak...
Third Wave Human Computer Interaction (HCI) has opened the door for research agendas placing the liv...
This article discusses momentary limitations of the Kansei Engineering methods. There are for exampl...
Background: Emotions are complex conscious states that play an essential role in our daily lives. Th...