Blobtrees are volume representations particularly useful for models which require smooth blending. When blending is applied to two or more Blobtree models, extra volume will be created in between the two surfaces to form a smooth connection. Although it is easy to apply blending, it is hard to accurately control the resulting shape. More complications arise when the blended objects have large size differences. In this case the influence of the larger objects can overwhelm the influence of the smaller objects. As a result, the shape of the smaller objects can change drastically and the connection between surfaces can appear sharp instead of smooth. This paper presents a locally restricted blend method that solves the blending problem describ...
Blending spline constructions are generated by blending local geometry using a smooth basis function...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
AbstractWe present a new method for constructing G1 blending surfaces between an arbitrary number of...
Blobtrees are volume representations particularly useful for models which require smooth blending. W...
Blending of two shapes generates a smooth transition between them by adding or removing material. In...
A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivit...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
NoSurface blending with tangential continuity is most widely applied in computer-aided design, manuf...
In engineering practice, many blended surfaces are both indicated and manufactured by rounding off a...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
We investigates fitting a surface to an object using blobby models as a coarse level approximation. ...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
International audienceWe propose a method to build a three-dimensional adapted surface mesh with res...
Blend recognition and suppression from a tessellated model is important in applications such as mode...
technical reportBlending parametric surfaces can be a valuable tool in sculptured surface modeling. ...
Blending spline constructions are generated by blending local geometry using a smooth basis function...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
AbstractWe present a new method for constructing G1 blending surfaces between an arbitrary number of...
Blobtrees are volume representations particularly useful for models which require smooth blending. W...
Blending of two shapes generates a smooth transition between them by adding or removing material. In...
A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivit...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
NoSurface blending with tangential continuity is most widely applied in computer-aided design, manuf...
In engineering practice, many blended surfaces are both indicated and manufactured by rounding off a...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
We investigates fitting a surface to an object using blobby models as a coarse level approximation. ...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
International audienceWe propose a method to build a three-dimensional adapted surface mesh with res...
Blend recognition and suppression from a tessellated model is important in applications such as mode...
technical reportBlending parametric surfaces can be a valuable tool in sculptured surface modeling. ...
Blending spline constructions are generated by blending local geometry using a smooth basis function...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
AbstractWe present a new method for constructing G1 blending surfaces between an arbitrary number of...