This article presents an empirical study of social setting as a determinant of player involvement in competitive play. We conceptualize player experience as comprising of components of involvement and enjoyment. Involvement relates to the attentional pull of games encompassing feelings of immersion, engagement and flow. Enjoyment taps into the fun and frustration of playing. A few recent studies indicate that co-players boost player enjoyment, yet the effect on involvement is still largely unknown. In line with enjoyment, involvement could increase with the sociality of settings. On the other hand, the presence of others provides a potential distracter and threat to involvement in games. Results of an experiment where social setting was man...
Part 7: Player ExperienceInternational audienceThis paper presents a study investigating cooperation...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
Online multiplayer games are often rich sources of complex social interactions. In this paper, we fo...
This article presents an empirical study of social setting as a determinant of player involvement in...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Abstract. Although the social relevance of digital gaming has been discussed and investigated in cul...
Recent studies have indicated that playing games against other people is more fun and more exciting ...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
This study explores how distributing the controls of a video game among multiple players affects the...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Casual games distinguish themselves from other digital games in their easy access, simple rules, min...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Part 7: Player ExperienceInternational audienceThis paper presents a study investigating cooperation...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
Online multiplayer games are often rich sources of complex social interactions. In this paper, we fo...
This article presents an empirical study of social setting as a determinant of player involvement in...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Abstract. Although the social relevance of digital gaming has been discussed and investigated in cul...
Recent studies have indicated that playing games against other people is more fun and more exciting ...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
This study explores how distributing the controls of a video game among multiple players affects the...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Casual games distinguish themselves from other digital games in their easy access, simple rules, min...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Part 7: Player ExperienceInternational audienceThis paper presents a study investigating cooperation...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
Online multiplayer games are often rich sources of complex social interactions. In this paper, we fo...