Popular room acoustic simulations use hybrid models for precise calculation of the early specular reflections and stochastic algorithms for the late diffuse decay. Splitting the impulse response into early and late parts is also psychoacoustically reasonable. The early part is responsible for the localization and the spatial and spectral perception of sources, which makes the correct reproduction of its time-frequency structure important. In contrast the later part is responsible for the sense of spaciousness and envelopment, properties related to the room and its diffuse decay. Nevertheless, in auralization systems the reproduction of the whole impulse response is done through the same reproduction system and method, even though there are ...
The results of most room acoustics simulation codes are usually energetic reflectograms with limited...
It is often desirable to reproduce a specific room-acoustic scene, e.g. a concert hall in a playback...
Ambisonics is a method for capturing and rendering a sound field accurately if the acoustics of the ...
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in ...
A fast and perceptively plausible method for synthesizing binaural room impulse responses (BRIR) is ...
When creating virtual acoustic environments, the computational demands can be reduced by using gener...
A new hybrid simulation method for room acoustics is presented. It is grounded on two well known num...
The aim of auditory augmented reality is to create a highly immersive and plausible auditory illusio...
With the advent of commercial surround sound systems there is a growing demand for 11 system that ca...
Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomp...
The development of two room acoustic prediction models and auralization methods are described. The f...
As audio reproduction systems evolve to incorporate many loudspeakers, the potential to evoke faithf...
CVH combines CTC (Crosstalk-Cancellation) for the direct sound reproduction, VBAP (Vector-Base Ampli...
A study on the acoustic simulations of early reflections in three-dimensional rooms is presented. Me...
Developments in the area of spatial sound reproduction have led to a large variety of established au...
The results of most room acoustics simulation codes are usually energetic reflectograms with limited...
It is often desirable to reproduce a specific room-acoustic scene, e.g. a concert hall in a playback...
Ambisonics is a method for capturing and rendering a sound field accurately if the acoustics of the ...
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in ...
A fast and perceptively plausible method for synthesizing binaural room impulse responses (BRIR) is ...
When creating virtual acoustic environments, the computational demands can be reduced by using gener...
A new hybrid simulation method for room acoustics is presented. It is grounded on two well known num...
The aim of auditory augmented reality is to create a highly immersive and plausible auditory illusio...
With the advent of commercial surround sound systems there is a growing demand for 11 system that ca...
Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomp...
The development of two room acoustic prediction models and auralization methods are described. The f...
As audio reproduction systems evolve to incorporate many loudspeakers, the potential to evoke faithf...
CVH combines CTC (Crosstalk-Cancellation) for the direct sound reproduction, VBAP (Vector-Base Ampli...
A study on the acoustic simulations of early reflections in three-dimensional rooms is presented. Me...
Developments in the area of spatial sound reproduction have led to a large variety of established au...
The results of most room acoustics simulation codes are usually energetic reflectograms with limited...
It is often desirable to reproduce a specific room-acoustic scene, e.g. a concert hall in a playback...
Ambisonics is a method for capturing and rendering a sound field accurately if the acoustics of the ...