Traditional representations of sound fields based on spherical harmonics expansions do not include the sound source distance information. As multipole expansions can accurately encode the distance of a sound source, they can be used for accurate sound field reproduction. The binaural reproduction of multipole encodings, though, requires head-related transfer functions (HRTFs) with distance information. However, the inclusion of distance information on available data sets of HRTFs, using acoustic propagators, requires demanding regularization techniques. We alternatively propose a method to embed distance information in the spherical harmonics encodings of compact microphone array recordings. We call this method the Distance Editing Binaural...
The veracity of virtual audio is degraded by the use of non-individualized head-related transfer fun...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Process...
We recently presented a method for obtaining a spherical harmonic representation of a sound field ba...
Capturing and replaying distance cues for multi-channel audio is currently an under-explored and und...
Presented at the 20th International Conference on Auditory Display (ICAD2014), June 22-25, 2014, New...
A method for synthesizing near-field head-related transfer functions (HRTFs) from far-field HRTFs me...
Binaural reproduction of high-quality spatial sound has gained considerable interest with the recent...
We present a method for decomposing a sound field into spherical harmonics (SH) based on observation...
Higher Order Ambisonics is a method for capturing and reproducing sound fields. With Ambisonics` adv...
Nowadays, the “state of the art” in the binaural spatialization field is rather advanced: on the mar...
Auditory localization cues in the near-field (<1.0 m) are significantly different than in the far-fi...
The objective of machine-based binaural sound source localisation is to estimate the position of sou...
The immersion of the user is of key interest in the reproduction of acoustic scenes in virtual reali...
In order to reproduce nearby sound sources with distant loudspeakers to a single listener, the near ...
The veracity of virtual audio is degraded by the use of non-individualized head-related transfer fun...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Process...
We recently presented a method for obtaining a spherical harmonic representation of a sound field ba...
Capturing and replaying distance cues for multi-channel audio is currently an under-explored and und...
Presented at the 20th International Conference on Auditory Display (ICAD2014), June 22-25, 2014, New...
A method for synthesizing near-field head-related transfer functions (HRTFs) from far-field HRTFs me...
Binaural reproduction of high-quality spatial sound has gained considerable interest with the recent...
We present a method for decomposing a sound field into spherical harmonics (SH) based on observation...
Higher Order Ambisonics is a method for capturing and reproducing sound fields. With Ambisonics` adv...
Nowadays, the “state of the art” in the binaural spatialization field is rather advanced: on the mar...
Auditory localization cues in the near-field (<1.0 m) are significantly different than in the far-fi...
The objective of machine-based binaural sound source localisation is to estimate the position of sou...
The immersion of the user is of key interest in the reproduction of acoustic scenes in virtual reali...
In order to reproduce nearby sound sources with distant loudspeakers to a single listener, the near ...
The veracity of virtual audio is degraded by the use of non-individualized head-related transfer fun...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Process...