This publication presents how the computational resources of PC clusters can be used to realize low-latency room acoustic simulations for comprehensive virtual scenes. A benefit is not only to realize more complex scenes (including a multitude of sound sources, acoustically coupled-rooms with sound transmission), but also to minimize the system response times for prototyping applications (e.g. interactive change of materials or geometry) in simpler applications. PC clusters prove to be a suitable platform for room acoustic simulations, as the incorporated algorithms, the image source method and stochastic ray-tracing, are largely free of data interdependencies. For the computation in massive parallel systems the simulation of a room impulse...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
This paper presents a systematic investigation of optimization strategies for the convolution algori...
This thesis investigates approaches to virtual room acoustic modelling and auralisation in order to ...
To study the effects of any changes to a room or setting on the room acoustics, a framework was deve...
The numerical simulation of large-scale virtual acoustics and physical modelling synthesis is a com...
This thesis concentrates on real-time acoustic simulations for virtual reality applications or video...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
Computer-based simulation and visualization of acoustics of a virtual scene can aid during the desig...
We present an audio-visual Virtual Reality display system for simulated sound fields. This system co...
The article presents an algorithmic model of sound propagation in rooms to run on parallel and distr...
Visual presentation can benefit enormously from the integration of acoustic simulations. The combina...
cote interne IRCAM: Okamoto09aNone / NoneNational audienceReal-time auralization systems have been d...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
Current-generation video game applications use sampled recordings along with positional audio and mo...
IEEEArtificial reverberators provide a computationally viable alternative to full-scale room acousti...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
This paper presents a systematic investigation of optimization strategies for the convolution algori...
This thesis investigates approaches to virtual room acoustic modelling and auralisation in order to ...
To study the effects of any changes to a room or setting on the room acoustics, a framework was deve...
The numerical simulation of large-scale virtual acoustics and physical modelling synthesis is a com...
This thesis concentrates on real-time acoustic simulations for virtual reality applications or video...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
Computer-based simulation and visualization of acoustics of a virtual scene can aid during the desig...
We present an audio-visual Virtual Reality display system for simulated sound fields. This system co...
The article presents an algorithmic model of sound propagation in rooms to run on parallel and distr...
Visual presentation can benefit enormously from the integration of acoustic simulations. The combina...
cote interne IRCAM: Okamoto09aNone / NoneNational audienceReal-time auralization systems have been d...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
Current-generation video game applications use sampled recordings along with positional audio and mo...
IEEEArtificial reverberators provide a computationally viable alternative to full-scale room acousti...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
This paper presents a systematic investigation of optimization strategies for the convolution algori...
This thesis investigates approaches to virtual room acoustic modelling and auralisation in order to ...