In recent years, the game industry has developed a wide array of games and gaming devices, targeted to different age and gender groups and to gamers with various play styles. As such, playing digital games has become a highly popular leisure activity. Over recent years, academic research on digital gaming has been growing in interest. Part of research is focused on how to measure what people feel and experience when they engage in playing digital games. Being able to validly and reliably measure these experiences is a prerequisite for sound research and theory building in this domain. In this panel, we focus on the evaluation of game experiences, and in particular on those approaches that allow for a continuous or time-variant measurement o...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
The area of digital games constitutes a tremendously varied set of applications, with a wide range o...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Digital games provide the most engaging interactive experiences. Researching gameplay experience i...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Part 6: Game UnderstandingInternational audienceThis paper intends to develop a scale to measure a v...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This paper describes a first exploration of human motor behavior that may be associated with player ...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
The area of digital games constitutes a tremendously varied set of applications, with a wide range o...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Digital games provide the most engaging interactive experiences. Researching gameplay experience i...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Part 6: Game UnderstandingInternational audienceThis paper intends to develop a scale to measure a v...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This study investigated how player emotions during game-play, measured through self-report and physi...
This paper describes a first exploration of human motor behavior that may be associated with player ...