Digital games are an excellent means to meet and socialize with others in leisure time. Online co-play could in particular be of great value for isolated and less mobile seniors. However, recent findings suggest that seniors have negative perceptions about mediated co-play over the Internet. Since no empirical results are available for senior gamers, we studied seniors' player experience in three play configurations with increasing levels of social presence: virtual, mediated, and co-located co-play. Results showed that -- in contrast to young adults -- the increase in a positive player experience as a result from the presence of social elements does not entirely hold for senior gamers. Online co-play is experienced as least enjoyable and s...
Exergaming is a form of digital gaming requiring physical effort from the player. There has been a g...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
This study aimed to explore the use of digital games among older adults and provide a set of ‘benchm...
Digital games are an excellent means to meet and socialize with others in leisure time. Online co-pl...
Introduction: Several interventions have been developed to enhance social connectedness among older ...
This research study investigated whether playing a digital game, Wii Bowling, with others can enhanc...
Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gam...
In our current aging society, there is a need to focus on successful aging and increasing the qualit...
The over-sixty population is the fastest growing age group worldwide. This rapid growth in the older...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
This study examined the social gameplay and learning experience of older adults during four weeks of...
The proportion of people aged 60 and over is growing faster than any other age group. Due to shift f...
Social relationships and participation have been considered essential elements in contributing to a ...
As the world population ages rapidly, it is likely that more elderly risks being detached from socie...
Digital games hold the potential to enhance seniors’ leisure time and social connectedness, and prov...
Exergaming is a form of digital gaming requiring physical effort from the player. There has been a g...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
This study aimed to explore the use of digital games among older adults and provide a set of ‘benchm...
Digital games are an excellent means to meet and socialize with others in leisure time. Online co-pl...
Introduction: Several interventions have been developed to enhance social connectedness among older ...
This research study investigated whether playing a digital game, Wii Bowling, with others can enhanc...
Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gam...
In our current aging society, there is a need to focus on successful aging and increasing the qualit...
The over-sixty population is the fastest growing age group worldwide. This rapid growth in the older...
This paper presents a study of a computer game designed for the elderly, allowing them to train thei...
This study examined the social gameplay and learning experience of older adults during four weeks of...
The proportion of people aged 60 and over is growing faster than any other age group. Due to shift f...
Social relationships and participation have been considered essential elements in contributing to a ...
As the world population ages rapidly, it is likely that more elderly risks being detached from socie...
Digital games hold the potential to enhance seniors’ leisure time and social connectedness, and prov...
Exergaming is a form of digital gaming requiring physical effort from the player. There has been a g...
Augmented games, aim at promoting social interaction between participating players, as this is consi...
This study aimed to explore the use of digital games among older adults and provide a set of ‘benchm...