Electronic games frequently give rise to engaging and meaningful social interactions, both over the internet and in the real and tangible world of the gamer. This is the focus of the present paper, which explores digital gaming as a situated experience, shaped by socio-spatial contingencies. In particular we discuss how co-players, audience, and their spatial organization shape play and player experience. We present a framework describing social processes underlying situated social play experience and how these are shaped by the game’s socio-spatial context. The core of this framework describes various 'sociality characteristics', and discusses these both in terms of co-located and mediated social game settings
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
In this article, the author investigates how computer games can be understood as sociospatial practi...
Location-based games are gaining visibility in Computer Supported Cooperative Work (CSCW) because th...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
What social practices are people involved when staying in a game café? What kind of social setting i...
Abstract. Although the social relevance of digital gaming has been discussed and investigated in cul...
As Massive Multi-player Online Games (MMOs) have started to catch up with video games as a favored l...
Digital game studies does not quite have the same legacy of metaphors as Internet studies does and t...
Social interaction is part of the fabric of society and is essential to challenge many types of soci...
While social games such as Zynga’s FarmVille are often positioned as poor gaming experiences or as d...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Electronic games frequently give rise to engaging and meaningful social interactions, both over the ...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
In this article, the author investigates how computer games can be understood as sociospatial practi...
Location-based games are gaining visibility in Computer Supported Cooperative Work (CSCW) because th...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
What social practices are people involved when staying in a game café? What kind of social setting i...
Abstract. Although the social relevance of digital gaming has been discussed and investigated in cul...
As Massive Multi-player Online Games (MMOs) have started to catch up with video games as a favored l...
Digital game studies does not quite have the same legacy of metaphors as Internet studies does and t...
Social interaction is part of the fabric of society and is essential to challenge many types of soci...
While social games such as Zynga’s FarmVille are often positioned as poor gaming experiences or as d...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...