In this paper we explore how we can use technology to help people to stay motivated to do home fitnessing. Two experiments with a total of 48 participants were performed, both deploying a bicycling task in a virtual reality, one focusing of effects of immersion, the other on the intrinsic impact of movement. From the results it becomes apparent that user and technology can cooperate to achieve a optimum home fitnessing experience
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...
Many researchers from different scientific fields are developing new strategies to foster individual...
Frailty is a clinical condition affecting the elderly population which results in an increased risk ...
In this paper we explore how we can use technology to help people to stay motivated to do home fitne...
The current paper describes research that is aimed to elucidate our understanding of technology fact...
Abstract. The current paper describes research that is aimed to elucidate our understanding of techn...
The current paper describes research that is aimed at elucidating our understanding of media technol...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
This paper presents the design and usability testing results for a home-based virtual reality game s...
This study sought to investigate if virtual reality technology enhances the psychological benefits o...
This paper presents a Virtual Reality (VR) exergame, Virtual Fitness Trail (VFT), designed to encour...
Improving motivation in home fitnessing- A study into the effects of a virtual environment and a vir...
This paper introduces fitness technologies and describes how research mostly looks at the ‘fanciness...
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...
Many researchers from different scientific fields are developing new strategies to foster individual...
Frailty is a clinical condition affecting the elderly population which results in an increased risk ...
In this paper we explore how we can use technology to help people to stay motivated to do home fitne...
The current paper describes research that is aimed to elucidate our understanding of technology fact...
Abstract. The current paper describes research that is aimed to elucidate our understanding of techn...
The current paper describes research that is aimed at elucidating our understanding of media technol...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
This paper presents the design and usability testing results for a home-based virtual reality game s...
This study sought to investigate if virtual reality technology enhances the psychological benefits o...
This paper presents a Virtual Reality (VR) exergame, Virtual Fitness Trail (VFT), designed to encour...
Improving motivation in home fitnessing- A study into the effects of a virtual environment and a vir...
This paper introduces fitness technologies and describes how research mostly looks at the ‘fanciness...
Virtual Reality (VR) has proven effective in improving rehabilitation by providing engaging and cust...
Many researchers from different scientific fields are developing new strategies to foster individual...
Frailty is a clinical condition affecting the elderly population which results in an increased risk ...